Software engineering and architectures for realtime interactive systems (SEARIS)
Autoren
Mehr zum Buch
Several approaches have been developed and utilized in the field of Realtime Interactive Systems (RIS). Virtual, Augmented, Virtualized, in general Mixed Realities, as well as realtime simulation and computer games led to manifold inspiring solutions for RIS developments in research and production. However, it is an ongoing challenge to identify and seperate both novel results and well known solutions in any new system. The goal of this workshop is to analyze and structure the current state-of-the-art in RIS software engineering and architectures. We want to identify common as well as novel paradigms, concepts, methods, and techniques that support technical developments required in a more efficient way, and will provide a valuable source of information for future developments. This workshop is our first integrated attempt to address the complex issue of RIS development and to summarize the work our community is doing.