Gratis Versand ab 16,99 €. Mehr Infos.
Bookbot

World of Warcraft and philosophy : wrath of the philosopher king

Buchbewertung

Mehr zum Buch

Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere — from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth’s blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.

Buchkauf

World of Warcraft and philosophy : wrath of the philosopher king, Luke Cuddy, John Nordlinger

Sprache
Erscheinungsdatum
2009
product-detail.submit-box.info.binding
(Paperback)
Wir benachrichtigen dich per E-Mail.

Lieferung

  • Gratis Versand ab 16,99 € in ganz Deutschland! Mehr Infos.

Zahlungsmethoden

3,6
Sehr gut
95 Bewertung

Hier könnte deine Bewertung stehen.

Titel
World of Warcraft and philosophy : wrath of the philosopher king
Sprache
Englisch
Erscheinungsdatum
2009
Einband
Paperback
Seitenzahl
252
ISBN10
0812696735
ISBN13
9780812696738
Reihe
Bewertung
3,6 von 5 Sternen
Beschreibung
Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere — from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth’s blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.