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Using elements of gamification for teaching programming

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  • 68 Seiten
  • 3 Lesestunden

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This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.

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Using elements of gamification for teaching programming, Zakhro Umarova

Sprache
Erscheinungsdatum
2018
Einband
(Paperback)
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Titel
Using elements of gamification for teaching programming
Sprache
Englisch
Autor*innen
Zakhro Umarova
Erscheinungsdatum
2018
Einband
Paperback
Seitenzahl
68
ISBN13
9786139870783
Reihe
Beschreibung
This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.