Mehr zum Buch
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
Buchkauf
The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy
- Sprache
- Erscheinungsdatum
- 2005
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- The Art of Producing Games
- Sprache
- Englisch
- Autor*innen
- Steve Curran, Simon Byron, David McCarthy
- Verlag
- Course Technology
- Erscheinungsdatum
- 2005
- Einband
- Paperback
- Seitenzahl
- 192
- ISBN10
- 1592006116
- ISBN13
- 9781592006113
- Reihe
- Schlagwörter
- Sachbücher, Technologie & Industrie, Computer & Internet, Computergraphik
- Bewertung
- 4 von 5 Sternen
- Beschreibung
- "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.


