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Slay the Dragon

Writing Great Video Games

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Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

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Slay the Dragon, Robert Denton Bryant, Keith Giglio

Sprache
Erscheinungsdatum
2015
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(Paperback)
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Titel
Slay the Dragon
Untertitel
Writing Great Video Games
Sprache
Englisch
Erscheinungsdatum
2015
Einband
Paperback
Seitenzahl
225
ISBN10
1615932291
ISBN13
9781615932290
Reihe
Bewertung
3,7 von 5 Sternen
Beschreibung
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.