Gratis Versand ab 16,99 €. Mehr Infos.
Bookbot

What Video Games Have to Teach Us About Learning and Literacy

Revised and Updated Edition - Second Edition

Autor*innen

Mehr zum Buch

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Buchkauf

What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee

Sprache
Erscheinungsdatum
2007
product-detail.submit-box.info.binding
(Paperback),
Buchzustand
Gebraucht - Gut
Preis
8,49 €inkl. MwSt.

Lieferung

  • Gratis Versand ab 16,99 € in ganz Deutschland! Mehr Infos.

Zahlungsmethoden

Keiner hat bisher bewertet.Abgeben

Titel
What Video Games Have to Teach Us About Learning and Literacy
Untertitel
Revised and Updated Edition - Second Edition
Sprache
Englisch
Autor*innen
James Paul Gee
Erscheinungsdatum
2007
Einband
Paperback
Seitenzahl
256
ISBN10
1403984530
ISBN13
9781403984531
Reihe
Beschreibung
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.