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This book is tailored for beginners with no prior experience in game development or programming, focusing on the Unity game engine, C# programming language, and object-oriented programming. It thoroughly explains and demonstrates new concepts, starting with an introduction to Unity, covering scenes, GameObjects, prefabs, components, and the engine's various windows. You'll learn programming fundamentals, including syntax rules, methods, variables, objects, classes, and inheritance, while actively writing and testing code. The book also covers exposing script data in the Inspector and Unity's serialization system. Through carefully planned, simple game projects, you will practice programming concepts without distractions, concentrating on game mechanics. Example projects teach input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, and user interface design. By the end, you'll have a solid foundation in programming, understanding core C# syntax and object-oriented principles—not just what to type, but why and how it works. This resource will help you become comfortable with the Unity engine and its documentation, enabling you to independently explore additional concepts and challenges. The book is ideal for beginners eager to establish a robust foundation for further skill development in programming and game development.
Buchkauf
Game Programming with Unity and C#, Casey Hardman
- Sprache
- Erscheinungsdatum
- 2020
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- Game Programming with Unity and C#
- Untertitel
- A Complete Beginner’s Guide
- Sprache
- Englisch
- Autor*innen
- Casey Hardman
- Verlag
- Apress
- Erscheinungsdatum
- 2020
- Einband
- Paperback
- Seitenzahl
- 597
- ISBN10
- 1484256557
- ISBN13
- 9781484256558
- Reihe
- Schlagwörter
- Sachbücher, Technologie & Industrie, Computer & Internet, Spiele
- Beschreibung
- This book is tailored for beginners with no prior experience in game development or programming, focusing on the Unity game engine, C# programming language, and object-oriented programming. It thoroughly explains and demonstrates new concepts, starting with an introduction to Unity, covering scenes, GameObjects, prefabs, components, and the engine's various windows. You'll learn programming fundamentals, including syntax rules, methods, variables, objects, classes, and inheritance, while actively writing and testing code. The book also covers exposing script data in the Inspector and Unity's serialization system. Through carefully planned, simple game projects, you will practice programming concepts without distractions, concentrating on game mechanics. Example projects teach input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, and user interface design. By the end, you'll have a solid foundation in programming, understanding core C# syntax and object-oriented principles—not just what to type, but why and how it works. This resource will help you become comfortable with the Unity engine and its documentation, enabling you to independently explore additional concepts and challenges. The book is ideal for beginners eager to establish a robust foundation for further skill development in programming and game development.


