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Parameter
- 551 Seiten
- 20 Lesestunden
Mehr zum Buch
If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.
Buchkauf
Physics for Game Developers - 2nd Edition, David M. Bourg, Bryan Bywalec, Glenn Seemann
- Sprache
- Erscheinungsdatum
- 2012
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- Physics for Game Developers - 2nd Edition
- Sprache
- Englisch
- Autor*innen
- David M. Bourg, Bryan Bywalec, Glenn Seemann
- Verlag
- O'Reilly
- Erscheinungsdatum
- 2012
- Einband
- Paperback
- Seitenzahl
- 551
- ISBN10
- 1449392512
- ISBN13
- 9781449392512
- Reihe
- Schlagwörter
- Naturwissenschaften, Handbücher und Anleitungen, Computer & Internet, Wissenschaft, USA, Mathematik, Design, Physik, Spiele, Videospiele
- Beschreibung
- If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.


