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Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.
Buchkauf
Unreal Engine VR Cookbook, Mitch McCaffrey
- Sprache
- Erscheinungsdatum
- 2017
- Einband
- (Paperback)
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- Titel
- Unreal Engine VR Cookbook
- Untertitel
- Developing Virtual Reality with UE4
- Sprache
- Englisch
- Autor*innen
- Mitch McCaffrey
- Verlag
- Pearson Education (US)
- Erscheinungsdatum
- 2017
- Einband
- Paperback
- Seitenzahl
- 288
- ISBN10
- 0134649176
- ISBN13
- 9780134649177
- Reihe
- Schlagwörter
- USA, Spiele, Grafik, Virtuelle Realität
- Beschreibung
- Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.