Ihrer kleinen Statur zum Trotz gehören die Zwerge zu den härtesten und gefürchtetsten Kämpfern aller Völker. Dank ihrer großen Stärke und Ausdauer marschieren die Zwerge in dicken Rüstungen in die Schlacht und führen zahlreiche schwere Waffen mit sich. In diesem Buch sind alle bekannten Informationen über diese grimmigen Krieger und ihre Art des Kriegführens zusammengetragen. Nach der einführenden Betrachtung der Kampfmethoden der einzelnen Soldaten gibt das Buch einen Einblick darin, wie sie in kleinen Kompanien und riesigen Heeren ihre Schlachten schlagen. Es deckt all ihre Truppenarten ab, von den Axtkämpfern, die bei Gefechten die Frontlinie bilden, bis hin zu den tödlich zielsicheren Armbrustschützen, und erwähnt auch ihre spezialisierten Truppen wie ihre berühmten Belagerungstechniker. Zudem werden ihre Taktiken in besonderen Situationen betrachtet, zum Beispiel Untergrundkämpfe und Gefechte im Gebirgsgelände. Schließlich untersucht das Buch einige bestimmte Schlachten im Einzelnen, um die Kriegstradition der Zwerge voll zur Geltung zu bringen.
Chris Pramas Bücher






Geboren und gezüchtet für den Krieg sind Orks eine brutale und gewalttätige Rasse. Trotz ihrer Neigung zu internen hinterhältigen Machtkämpfen sind ihre Armeen eine gefährliche Bedrohung für alle anderen Rassen. Dieses Buch vereint alle bekannten Informationen über diese bestialischen Killer und ihre Kriegsführung. Von einer ersten Betrachtung der Kampfmethoden einzelner Orkkrieger geht es über die Kämpfe kleinerer Verbände, der Kriegsscharen, bis hin zu den Schlachten riesiger Armeen. Das Buch deckt alle Streitkräfte ab, von leicht bewaffneten Bogenschützen und schwer gepanzerten Stoßtruppen über Wolfsreiter bis hin zu Belagerungsmaschinen. Es zieht dabei regionale Unterschiede und hoch spezialisierte Kämpfer wie Berserker und Streitwagenfahrer in Betracht. Es werden die verschiedenen verbündeten Hilfstruppen wie Trolle und menschliche Söldner vorgestellt, die oft mit den Orks in den Krieg ziehen. Schließlich beschreibt das Buch ein paar große Orksiege im Detail, um den Orkweg des Krieges vollständig zu demonstrieren.
The Freeport Trilogy
- 160 Seiten
- 6 Lesestunden
In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.
Elf Warfare
- 64 Seiten
- 3 Lesestunden
Although few in number, elves produce the most skilful and deadly warriors of all the races. This book compiles all of the information known about these elegant warriors and how they practice war. From an initial examination of the fighting methods of the individual Elf fighter, it looks at how they do battle in small companies and vast armies.
Dwarf Warfare
- 64 Seiten
- 3 Lesestunden
From an initial examination of the fighting methods of the individual dwarf soldier, this book looks at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen, and more.
Orc Warfare
- 64 Seiten
- 3 Lesestunden
Beginning with an examination of the fighting methods of the individual orc warrior, this book expands to look at how they do battle in their small warbands and in vast armies. It offers an analysis of the killers of all - orcs.
The Pirates Guide To Freeport
- 256 Seiten
- 9 Lesestunden
Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG and Green Ronin will be providing companion products for popular systems like True20 and d20.
What I Am Always Waiting For
- 86 Seiten
- 4 Lesestunden
"Malcolm Miller was a poet who spent much of his life in Salem, Massachusetts. After publishing two collections of his work with a traditional publisher in Canada, he self-published many small collections in the years that followed. After his death in 2014, some admirers of his poetry, including Rod Kessler, who taught creative writing at Salem State University for many years, gathered some of his finest poems together, which are presented in this book. An introduction by Rod Kessler is included in this collection. Miller's work is evidence of an original and authentic American voice"-- Provided by publisher
Dragon Age RPG Core Rulebook
- 440 Seiten
- 16 Lesestunden
In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.
Warhammer Fantasy Roleplay Rulebook
- 251 Seiten
- 9 Lesestunden
Warhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots. This is the core set of rules that everyone needs in order to play the RPG. BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames. Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.


