Die Schwertküste ist einer der berühmtesten Bereiche in den Vergessenen Reichen. Hier trifft man auf eine Vielzahl schillernder Zivilisationen, aber auch Orte, an denen das Böse herrscht sowie eine ausgedehnte und gefährliche Wildnis, die es zu entdecken gilt. Das Reisehandbuch für Abenteurer enthält zahlreiche Ideen und Ausbaumöglichkeiten für die Spieler und den Spielleiter. Beschrieben werden nicht nur Land und Leute, sondern auch eine Menge neuer Charakteroptionen, die jede Abenteurergruppe bereichern. 4. Auflage
Steve Kenson Bücher






Return to Freeport
- 192 Seiten
- 7 Lesestunden
Go back to the city that started it all! Return to Freeport is a new adventure set in and around Chris Pramas's classic City of Adventure that mixes fantasy, pirates, and Lovecraftian horror with nonstop danger and potential rewards. Player characters begin at 1st level and progress all the way to 11th as they seek to cure an ancient curse, track down slaver gangs, face off against the forces of the nation of Mazin, and uncover who is behind the long line of threats to Freeport itself. Compatible with the Pathfinder Roleplaying Game, Return to Freeport is the perfect companion to the Freeport: The City of Adventure setting book!
The Shaman's Handbook, by Dragon Magazine regular and Shadowrun novelist Steve Kenson, is the first volume of Green Ronin's Master Class series. Each book in the series introduces a new core class for the d20 System and provides everything you need to fully integrate that class into your campaign. The shaman is a master of the Spirit World and a powerful addition to any adventuring party. The Shaman's Handbook provides not only the class itself, but new prestige classes, spells, skills, feats, and magic items (including such new types as charms and fetishes). The book also provides useful information on the Spirit World and real world shamanic traditions, a bestiary of spirits and ghosts, and several new monster templates. Perfect for players and game masters alike, the Shaman's Handbook opens up a whole new world for your d20 campaign.
Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)
- 64 Seiten
- 3 Lesestunden
Hired guns Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation, and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: - "Soldiers of Brass," a Starfinder adventure for 3rd-level characters, by Crystal Frasier. - An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng. - A tourists' survey of the Burning Archipelago, by Kate Baker. - An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens. - Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey.
Pathfinder: Spiral of Bones HC
- 136 Seiten
- 5 Lesestunden
As the Pathfinder plunge into the history and mysteries below Kaer Maga-the no-holds-barred 'City of Strangers'-Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead! From Pathfinder author Crystal Frasier comes this scintillating tale of life, death, and what lingers when we're gone. Bonus materials: include twenty pages of character sheets, encounters, and world detail for the Pathfinder Roleplaying Game, plus an exclusive poster map.
Rogues Gallery
- 160 Seiten
- 6 Lesestunden
Rogues Gallery collects super-villains from Green Ronin's popular online series, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains, teams and alliances, organizations and outliers, and bad guys of many different power levels, backgrounds, and styles, suited for different M&M series, all with complete game information. Plus each villain comes with ready-made adventure hooks, making the book a collection of more than a hundred possible adventures as well!
Pathfinder Adventure Path: Hell's Rebels Part 1 - In Hell S Bright Shadow
- 96 Seiten
- 4 Lesestunden
A series of connected adventures for the Pathfinder game in the city of Kintargo, a formerly free city under the rule of devils.
The Expanse: Abzu's Bounty
- 128 Seiten
- 5 Lesestunden
Readers of The Expanse novels have thrilled to the adventures of the crew of the Rocinante. Now it's your turn to make your mark! Abzu's Bounty presents a series of six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. They embark on a series of adventures, from a fateful discovery in the rings of Saturn to acquiring their own ship to a deadly confrontation that could change the course of history for the entire solar system. Abzu's Bounty is the perfect way to kick off a new campaign. Get ready for launch!
Pathfinder Player Companion: Knights of the Inner Sea
- 32 Seiten
- 2 Lesestunden
Answer the call to arms with the Pathfinder Player Companion: Knights of the Inner Sea! Join the fray as a noble Knight of Ozem, crush the servants of anarchy as a merciless Hellknight, slay the demons of the Worldwound as a veteran Mendevian Crusader, or take up the banner of any of Golarion's most esteemed knighthoods. Knights of the Inner Sea reveals the most stalwart martial orders of the Pathfinder Campaign Setting, with details supporting crusaders of any class and new options for all manner of knights -- be their armor shining or jet black. Recruit a squire customized to your individual quest, make your steed more than just a horse with new mounts and equine breeds, adopt a knightly code of conduct to give your quest a cause, or take up a diverse array of spells and magic items designed empower knights -- or destroy them! Whether you're an armored champion, a militant magic-user, or a slayer from the shadows, launch your character's crusade with the Pathfinder Player Companion: Knights of the Inner Sea!