How Pac-Man Eats
- 368 Seiten
- 13 Lesestunden
"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"-- Provided by publisher




"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"-- Provided by publisher
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.
This reader compiles rare texts, videos, and programs that trace the development of new media, featuring contributions from notable figures like Borges, Turing, and McLuhan. It includes historical context and significance, alongside a CD with early games, digital art, and key video documentation of pioneering media works.