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Bookbot

Alison Buxton

    The Extraordinary Book That Invents Itself
    Maker Studio
    Maker Workshop
    Maker Workshop
    • Maker Workshop

      Geniale Projekte zum Tüfteln, Staunen und Spielen

      Let's make it! Der ultimative MAKER Workshop auf dem deutschen Markt. Viele coole und spannende Projekte für große und kleine Tüftler. Dank der drei Schwierigkeitsstufen ist für jeden etwas dabei. Sowohl mechanische als auch elektronische Projekte bringen Kindern, dank zusätzlichen Erläuterungen und Wissensteil, spielerisch und kreativ die Gesetze der Physik bei. So macht MINT Spaß!

      Maker Workshop
    • Maker Workshop

      Amazing projects you can make today!

      • 112 Seiten
      • 4 Lesestunden

      Focusing on hands-on creativity, this book offers fifteen engaging projects designed for gadget enthusiasts and aspiring tech experts. By utilizing simple electronics and everyday household items, it encourages readers to innovate and expand upon the provided instructions, fostering a spirit of exploration and invention.

      Maker Workshop
    • Maker Studio

      • 112 Seiten
      • 4 Lesestunden

      Loads of projects that teach science, technology and design skills to help you come up with stylish, fun creations. Every project includes an explanation of the science behind it.

      Maker Studio
    • A one-of-a-kind project book that turns into 30 incredible inventions. Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions. Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success. 30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more! TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away. FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults. SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks. ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.

      The Extraordinary Book That Invents Itself