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Ian Millington

    Mil Millington ist ein britischer Autor, der für seine humorvollen Beobachtungen über Beziehungen und den Alltag gefeiert wird. Bekanntheit erlangte er durch seine witzige Website, die Streitigkeiten und Missverständnisse mit seiner deutschen Freundin detailliert beschreibt und ein einzigartiges Talent dafür zeigt, Komik im Alltäglichen zu finden. Sein Schreibstil zeichnet sich durch scharfe Ironie, offene Ehrlichkeit und ein Gespür für die Absurditäten menschlicher Verbindungen aus. Millingtons Werk erforscht beständig Themen wie Liebe, Kommunikation und kulturelle Unterschiede mit einem leichten, aber aufschlussreichen Ansatz, der bei den Lesern Anklang findet.

    Things My Girlfriend and I Have Argued About
    AI for Games
    Artificial intelligence for Games
    • Artificial intelligence for Games

      • 856 Seiten
      • 30 Lesestunden
      4,2(87)Abgeben

      Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

      Artificial intelligence for Games
    • Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

      AI for Games
    • A rupturingly funny and sparklingly original first novel about love, fatherhood, librarians and Anglo-German relations. From the creator of the cult website, Things my Girlfriend and I have Argued About, who was named as one of The Guardian's top 5 debut novelists for 2002.

      Things My Girlfriend and I Have Argued About