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Nic Kelman

    12. Juli 1971

    Nic Kelman erforscht Themen der Identität und der menschlichen Verfassung und verwebt Erzählungen mit einer ausgeprägten Mischung aus intellektueller Neugier und feinfühligem Einfühlungsvermögen. Sein Schreiben, beeinflusst durch Studien in Kognitionswissenschaften und Film, taucht tief in die Komplexität des menschlichen Geistes und seiner Interaktionen ein. Kelman verbindet meisterhaft eine wissenschaftliche Perspektive mit künstlerischem Ausdruck und schafft Werke, die sowohl zum Nachdenken anregen als auch emotional berühren. Sein Ansatz bietet Lesern einen frischen und aufschlussreichen Blick darauf, was es bedeutet, menschlich zu sein.

    Nic Kelman
    Jeux vidéo
    Girls
    How to Pass as Human
    Girls
    • Girls

      A Paean

      • 224 Seiten
      • 8 Lesestunden
      3,6(66)Abgeben

      girls is an erotic spree, a journey into the most forbidden corners of male desire, a story about men who have been rendered numb by their power, who have sacrificed everything for success, who have lost their souls and can find meaning only by living vicariously, obsessively through young women.

      Girls
    • How to Pass as Human

      • 240 Seiten
      • 9 Lesestunden
      3,3(190)Abgeben

      Exploring the complexities of human behavior, an android named Zach compiles a field guide aimed at helping future androids blend in with humans. This unique narrative features sketches, graphs, and flowcharts, offering practical insights into human quirks. As Zach seeks to unravel the mystery of his own creation, he forms a deeper connection with a human named Andrea, whose interest in him blurs the lines between friendship and something more. His journey ultimately leads him to confront his creator and uncover the true purpose of his existence.

      How to Pass as Human
    • Girls

      • 206 Seiten
      • 8 Lesestunden
      3,3(69)Abgeben

      Girls is an erotic spree, a journey into the most forbidden corners of male desire, a story about men who have been rendered numb by their power, who have sacrificed everything for success, who have lost their souls and can find meaning only by living vicariously, obsessively through young women. These are the men who wear a ring that says "Peace" or "Dream More" (which she gave them). But they are not at peace; the ring won't work. These are the men who left their safe lives, their wives; lust sets them free/is like a prison. They have replaced their old dreams with dreams of the girls they yearn for. Because the wide-eyed wonder of youth gives them back a taste of what they've lost.

      Girls
    • Il existe étrangement peu d'ouvrages traitant de l'aspect artistique et esthétique des jeux vidéo, alors que ce médium bénéficie désormais de la plus grande audience au monde. Etudiant les rapports entre le jeu vidéo et les arts traditionnels grâce à une plongée totalement novatrice dans cet univers populaire (de Tomb Raider à World of Warcraft, en passant par Jade Empire, Katamari Damacy, God o f War, Gran Turismo, Dark Age o f Camelot, Tycoon City...), l'auteur analyse cette forme artistique dominante du nouveau millénaire. Une référence pour les artistes, designers, fans de culture pop et mordus de jeux vidéo.

      Jeux vidéo