DUNKELHEIT BREITET SICH ÜBER DAS LAND AUS … EIN JAHR OHNE REGENT Worin die Charaktere eine unnatürliche Mordserie aufklären müssen. DAS GRAUEN VOR DEM MORGEN Worin die Charaktere sich gegen Untote verteidigen müssen. DER PERFEKTE AUGENBLICK Worin sich die Charaktere mit einem eigenartigen Kult konfrontiert sehen. UNVERMEIDLICHE OPFER Worin die Charaktere einer grauenvolle Zeremonie auf die Spur kommen. VIER ABENTEUER FÜR ANFÄNGER UND LEHRLINGE
Bruce R. Cordell Bücher
Bruce R. Cordell ist ein gefeierter Autor und Spieldesigner, dessen Werk mehrere Ausgaben einer beliebten Fantasy-Welt geprägt hat. Seine Beiträge zu Tischrollenspielen zeugen von einem tiefen Verständnis für Weltenbau und komplexe Spielmechaniken. Jenseits seiner einflussreichen Arbeit im Spieldesign hat sich Cordell auch als produktiver Belletristikautor, insbesondere im Fantasy-Genre, etabliert. Seine Romane sind dafür bekannt, reichhaltige, komplexe Welten und Charaktere zu erforschen, wobei sie einen scharfen Erzählstil und ein Gespür für episches Storytelling beibehalten, das seine Design-Sensibilitäten widerspiegelt.






Myth of the Maker (The Strange)
- 386 Seiten
- 14 Lesestunden
The first tie-in novel from the sinister and mysterious realms of The Strange roleplaying game.
Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
When the Sky Falls
- 63 Seiten
- 3 Lesestunden
The sky burns with shooting stars. When some of them hit the ground, the very earth trembles -- and horrifying new creatures and magic arise.This event book serves as a guide for DMs and players whose world is struck, and struck hard, by a meteor. Following the model of the popular event book Requiem for a God, D&D Epic Level Handbook designer Bruce Cordell brings you When the Sky Falls.This book presents a variety of new prestige classes for characters close to ground zero, a variant magic system powered by residual meteor fragments, and many new feats and spells. When the Sky Falls also describes frightening new monsters -- creatures twisted by their proximity to the Afterfall.
Of Sound Mind
- 40 Seiten
- 2 Lesestunden
Bad Dreams Sometimes Have a Good Cause In a town teetering on the edge of sanity, kidnapped children and an unexpected murder require fledgling adventurers to brave the not-so-abandoned lair of a long-slain dragon. If what they find doesn't break them, the heroes must defeat a dangerous psionic menace before it transforms the townspeople into mindless slaves!Compatible with 3rd Edition RulesSword and Sorcery "TM" books are published under the Open Game License and are 100% compatible with 3rd Edition rules and the D20 System.
Dungeons & Dragons Hardcover Publications. Player's Handbook 3
- 223 Seiten
- 8 Lesestunden
Rules for psionic, divine, and primal heroes.Player’s Handbook ® 3 expands the range of options available to D&D ® players with new classes, races, powers, and other material.This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
Dungeons & Dragons. Draconomicon
Chromatic Dragons
All about the most popular monsters of D&D--the dragons!Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards.
Fiendish dungeons and elemental battlefields await...A hotbed of adventure opportunities await you in the roiling maelstrom of the Elemental Chaos–a plane of titans, elementals, genies, slaads, and demons. This game supplement builds on the overview of the Elemental Chaos presented in the Manual of the Planes™ game supplement and explores the tumultuous plane is greater detail. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning storm.This game supplement describes the Elemental Chaos in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, mighty primordials, and powerful demons, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Elemental Chaos a featured setting in their campaigns.
A Dungeons & Dragons ® adventure set in the world of Athas or your own campaign world.Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D ® adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun ® campaign setting, Dungeon Masters can easily incorporate it into their “homebrew” D&D campaigns.

