Strange Myth of the Maker
Bruce R. Cordell Bücher
Bruce R. Cordell ist ein gefeierter Autor und Spieldesigner, dessen Werk mehrere Ausgaben einer beliebten Fantasy-Welt geprägt hat. Seine Beiträge zu Tischrollenspielen zeugen von einem tiefen Verständnis für Weltenbau und komplexe Spielmechaniken. Jenseits seiner einflussreichen Arbeit im Spieldesign hat sich Cordell auch als produktiver Belletristikautor, insbesondere im Fantasy-Genre, etabliert. Seine Romane sind dafür bekannt, reichhaltige, komplexe Welten und Charaktere zu erforschen, wobei sie einen scharfen Erzählstil und ein Gespür für episches Storytelling beibehalten, das seine Design-Sensibilitäten widerspiegelt.






Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
When the Sky Falls
- 63 Seiten
- 3 Lesestunden
The sky burns with shooting stars. When some of them hit the ground, the very earth trembles -- and horrifying new creatures and magic arise.This event book serves as a guide for DMs and players whose world is struck, and struck hard, by a meteor. Following the model of the popular event book Requiem for a God, D&D Epic Level Handbook designer Bruce Cordell brings you When the Sky Falls.This book presents a variety of new prestige classes for characters close to ground zero, a variant magic system powered by residual meteor fragments, and many new feats and spells. When the Sky Falls also describes frightening new monsters -- creatures twisted by their proximity to the Afterfall.
Of Sound Mind
- 40 Seiten
- 2 Lesestunden
Bad Dreams Sometimes Have a Good Cause In a town teetering on the edge of sanity, kidnapped children and an unexpected murder require fledgling adventurers to brave the not-so-abandoned lair of a long-slain dragon. If what they find doesn't break them, the heroes must defeat a dangerous psionic menace before it transforms the townspeople into mindless slaves!Compatible with 3rd Edition RulesSword and Sorcery "TM" books are published under the Open Game License and are 100% compatible with 3rd Edition rules and the D20 System.
Dungeons & Dragons: Manual of the Planes
- 223 Seiten
- 8 Lesestunden
Visit New DimensionsThe most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.To use this supplement, a Dungeon Master also needs the Player's Handbook , the Dungeon Master 's Guide , and the Monster Manual . A player needs only the Player's Handbook .
Dungeons & Dragons: Expanded Psionics Handbook
- 224 Seiten
- 8 Lesestunden
Tap into the power of the mind.Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.To use this supplement, a Dungeon Master also needs the Player’s Handbook , Dungeon Master's Guide , and Monster Manual . A player needs only the Player's Handbook .
Dungeons & Dragons Hardcover Publications. Player's Handbook 3
- 223 Seiten
- 8 Lesestunden
Rules for psionic, divine, and primal heroes.Player’s Handbook ® 3 expands the range of options available to D&D ® players with new classes, races, powers, and other material.This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.
All about the most popular monsters of D&D--the dragons!Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards.
Dungeons & Dragons: Open Grave
Secrets of the Undead: A 4th Edition D&D Supplement
- 224 Seiten
- 8 Lesestunden
All about the most horrifying monsters of D&D(R)--the walking dead!The sourcebook provides information about undead origins, tactics, myths, lairs, behaviors, and more. In addition, this book provides elaborate lair entries (including tactical encounters) for undead at each tier of play. Broad story and campaign elements in Open Grave give DMs ready-to-play material than can be easily incorporated into a game, such as undead templates and power substitutions, adventure hooks and quests, and statistics for unique undead such as Acererak and Vecna.Open Grave: Secrets of the Undead depicts a host of new undead, including new varieties of zombies, wraiths, skeletons, ghouls, and vampires. Open Grave also introduces several completely new types of undead, such as moongaunts, forsaken shells, and death oozes, to name just a few.
Dungeons & Dragons: Psionics Handbook
- 160 Seiten
- 6 Lesestunden
Masters of the MindAdventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, items, and monsters -- everything you need to include psionics in your campaign.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.



