Bookbot

Elaine Cunningham

    12. August 1957
    Elaine Cunningham
    Forgotten Realms - 3: Lands of Intrigue
    Star wars. Jainas Flucht. Das Erbe der Jedi-Ritter 10
    Elfshadow
    Der Krieg der Magier. Ratgeber & Regenten 3
    Ratgeber & Regenten 1. Die Bluthündin
    Das Wehr. Ratgeber & Regenten 2
    • Jaina Solo flieht nach einer verlustreichen Mission aus dem Territorium der Yuuzhan Vong. Von Trauer und Rachegedanken beherrscht, ist sie blind für die Gefahr, selbst von der dunklen Seite der Macht verschlungen zu werden ..

      Star wars. Jainas Flucht. Das Erbe der Jedi-Ritter 10
      3,5
    • Forgotten Realms - 3: Lands of Intrigue

      Erlkazar & Folk of Intrigue

      Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content. The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits. The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches. The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune. Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.

      Forgotten Realms - 3: Lands of Intrigue
      4,0
    • Daughter of the Drow

      • 352 Seiten
      • 13 Lesestunden

      --The story of the drow continues in this novel of the Underdark. War has passed, and the drow return to Menzoberranzan to face the unthinkable: their armies defeated, their ruling houses shattered, their magic faded in the cruel light of the sun. In the aftermath of war, the dark elves brace themselves for the power struggle to come. Yet they will submit to the rule of the matrons and the tyranny of Lloth, because they have no other choice.Or do they? Liriel Baenre is a free-spirited drow princess who searches out adventure as passionately as most drow pursue power and status. When she discovers a way to take her heritage of dark elf magic to the surface world, she sets off alone on a hazardous quest. Many want to possess Liriel's secret-- or destroy it. Pursued by enemies from her homeland, Liriel finds no welcome in the world of light. Her best hope for an ally is Fyodor of Rashemen, a young berserker warrior who may also be her deadliest rival.

      Daughter of the Drow
      4,0
    • Windwalker

      • 384 Seiten
      • 14 Lesestunden

      Liriel has achieved her goal: her drow powers are hers to command wherever she might go. Her companion, Fyodor of Rashemen, has mastered his out-of-control berserker rages. The future seems bright for the companions as they set out to return the Windwalker amulet to the Witches of Rashemen, for Fyodor has reason to believe that Liriel will be welcomed in his homeland.But Liriel's enemies follow her still. Chief among them is a drow goddess whom Liriel, whether she knows it or not, continues to serve...

      Windwalker
      4,0
    • As Liriel Baenre sails on the dangerous seas of the Sword Coast, she and her companion are threatened by a drow priestess.

      Tangled Webs
      4,0
    • Evermeet

      Island of Elves

      • 500 Seiten
      • 18 Lesestunden

      From their beginnings in the dawn of time to their hour of greatest need, this is the saga of Faerun's elves. When Evermeet, the elven homeland, comes under devastating attack, Queen Amlaruil's sacrifice holds the last hope of safety. Reprint.

      Evermeet
      3,9