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Zilpha Keatley Snyder

    11. Mai 1927 – 8. Oktober 2014

    Zilpha Keatley Snyder begann 1964 mit dem Schreiben von Kinderbüchern und veröffentlichte im Laufe ihrer Karriere 43 Werke, die sich hauptsächlich an Leser im Alter von 9 bis 13 Jahren richteten. Ihre Geschichten zeichnen sich durch eine fesselnde Erzählweise und die Fähigkeit aus, die kindliche Vorstellungskraft einzufangen. Snyder erforschte eine Vielzahl von Themen, darunter Freundschaft, Familie und das Entdecken der Welt, und ihr Werk umfasst sowohl Fantasy als auch realistische Fiktion.

    Zilpha Keatley Snyder
    The Gypsy Game
    William S. and the Great Escape
    The Witches of Worm
    The Headless Cupid
    The Egypt Game
    Der Irrwisch
    • The Egypt Game

      • 240 Seiten
      • 9 Lesestunden
      3,9(58)Abgeben

      A group of children, entranced with the study of Egypt, play their own Egypt game, are visited by a secret oracle, become involved in a murder, and befriend the Professor before they move on to new interests, such as Gypsies.

      The Egypt Game
    • The Headless Cupid

      • 203 Seiten
      • 8 Lesestunden
      3,8(89)Abgeben

      Life is never quite the same again for eleven-year-old David after the arrival of his new stepsister, a student of the occult.

      The Headless Cupid
    • Jessica has read enough books to know that her cat Worm must be a witch’s cat. He’s cast a spell on her, but to whom can she turn? After all, no one will believe that Worm has bewitched her . . . or worse,

      The Witches of Worm
    • William S. and the Great Escape

      • 224 Seiten
      • 8 Lesestunden
      3,6(225)Abgeben

      The story follows 12-year-old William S. Baggett, who feels suffocated by his difficult family life. Prompted by his sister, he decides to escape with his two youngest siblings. Their adventure quickly takes unexpected turns, leading to challenges that test their bond and resilience. As they navigate their journey, William discovers the complexities of family and the importance of facing problems rather than running away.

      William S. and the Great Escape
    • The Gypsy Game

      • 240 Seiten
      • 9 Lesestunden
      3,5(1447)Abgeben

      The story follows familiar characters as they embark on a new adventure involving Gypsies. April is eager and enthusiastic, while Melanie feels hesitant as new information surfaces. Toby, claiming to be a real Gypsy, adds excitement by offering props from his grandmother. However, the fun takes a serious turn when Toby goes missing, prompting the group to confront the challenges of real-life Gypsy experiences. Their quest to find Toby reveals deeper issues, highlighting the contrast between imagination and reality.

      The Gypsy Game