Das Spielerhandbuch ist das essentielle Nachschlagewerk für jeden Spieler von Dungeons & Dragons®. Es enthält Regeln zur Erschaffung und Entwicklung von Charakteren, Hintergründe und Fertigkeiten, Erforschung und Kampf, Ausrüstung, Zauber und vieles mehr. Verwende dieses Buch, um spannende Charaktere mit den ikonischsten aller Völker und Klassen aus D&D® zu erschaffen. Dungeons & Dragons ist euer Einstieg in eine Welt der Abenteuer. Erkundet uralte Ruinen und tödliche Kerker. Kämpft gegen Monster, während ihr nach legendären Schätzen sucht. Sammelt Erfahrung und Macht, während ihr mit euren Gefährten durch unerforschte Lande zieht. Die Welt braucht Helden. Werdet ihr dem Ruf folgen?
James Wyatt Bücher
James Wyatt ist ein preisgekrönter Spieleentwickler, der nun als Design Manager für Dungeons & Dragons tätig ist. Seine Arbeit zeichnet sich durch detaillierte Ausarbeitung und Tiefe aus, wobei er sich auf die Schaffung fesselnder Erzählungen und komplexer Systeme konzentriert. Wyatts Beiträge zum D&D-Universum haben die Erlebnisse unzähliger Spieler geprägt, und sein Designansatz wird für seine Innovation und Liebe zum Detail geschätzt. Seine Fähigkeit, narrative Elemente mit Spielmechaniken zu verknüpfen, macht seine Kreationen einzigartig und fesselnd.






„Magic: The Gathering“ ist das erste Sammelkartenspiel seiner Art und hat mittlerweile ein Multiversum erschaffen, in dem sagenumwobene Welten existieren. Skizzen, Illustrationen und Charakterdesigns werden in diesem wunderbaren Artbook gezeigt. Hintergrundinformationen und detailreiche Erklärungen runden die Enzyklopädie ab.
The Art of Magic. The Gathering. Ravnica
- 240 Seiten
- 9 Lesestunden
Magnificent hardcover art books featuring the incredible images and lore of The Gathering®!Danger and adventure await in these pages, lavishly illustrated with the award-winning art of The Gathering® !The seventh book in VIZ Media’s acclaimed series of massive hardcover art books featuring the incredible images of The Gathering® !“The alliances were already frayed. All we do is find the loose threads and pluck.”—Lazav, House Dimir GuildmasterAn eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy—and now it’s time to choose your place in this conflict. In these pages, lavishly illustrated with the award-winning art of The Gathering ®, you’ll learn the deepest secrets of the guilds and the plots unfolding in their ranks.Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!
The Art of Magic/The Gathering - Zendikar
- 240 Seiten
- 9 Lesestunden
Hundreds of pages of breathtaking artwork collected together for the first time!
Draconomicon
- 288 Seiten
- 11 Lesestunden
The Book of DragonsThis title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
The Art of Discussion: How To Have Better Conversations
- 284 Seiten
- 10 Lesestunden
Polarised opinions and dysfunctional conversations are increasingly isolating individuals in today's interconnected world. This book emphasizes the significance of effective discussion techniques to bridge divides and foster understanding. It explores the art of engaging in meaningful dialogue, equipping readers with the tools to navigate contentious topics and cultivate productive conversations that can unite rather than divide.
The Art of Magic: The Gathering - War of the Spark
- 240 Seiten
- 9 Lesestunden
Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering (R)!
Dungeon Master For Dummies
- 387 Seiten
- 14 Lesestunden
Now updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D; games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D; game, there's a Dungeon Master--the person who directs the storyline and acts as a referee.
Dungeon Master's Guide 2
Roleplaying Game Supplement
Offers Dungeon Masters of all levels of experience advice, rules, and strategies for running adventures and campaigns in the paragon tiers of the role playing game "Dungeons and Dragons"
Forgotten Realms : City of the Spider Queen
- 160 Seiten
- 6 Lesestunden
A Forgotten Realms superadventure that ties into R.A. Salvatore's War of the Spider Queen novel series.This is the first adventure produced for the Forgotten Realms setting since the Forgotten Realms Campaign Setting sourcebook was released in the summer of 2001. Designed to take characters from middle to high levels of play, this adventure ties in directly to events occurring in R.A. Salvatore's War of the Spider Queen novel series.

