Im kleinen Welfland wurde der faule König abgesetzt und die Republik ausgerufen. Den Nachbarstaaten ist dies ein Dorn im Auge, und es kommt zur Belagerung. Welfland wäre verloren, gäbe es da nicht eine kluge graue Hausmaus, die durch einen Zauberspruch mit Intelligenz und Pfiffigkeit versehen wurde. Statt ihrem Herrn, einem bösen Magier, als Spion zu dienen, schickt sie sich an, den Feinden von Kerbridge ins Handwerk zu pfuschen.
Paul Kidd Bücher





The Rats of Acomar
- 204 Seiten
- 8 Lesestunden
The first book by Paul Kidd in the exciting new shared-world series, "Tales of the Mornmist", created by Lynn Abbey (creator of "Thieves' World") and Ed Greenwood (creator of TSR's "Forgotten Realms" series), "The Rats of Acomar" tells of the bleak, broken wasteland of Acomar, where corrosive metal salts have poisoned the ground, and starvation keeps constant company with death. There, the Rats live... live and die. The bones of their bodies litter the waste, victims, devoured by their brethren, fallen in the endless battles fought over territory and food. The survivors are only the strongest, honed to a razor's edge by the constant struggle to survive... to live, to grow... to breed. In terror of the Rats, after a bloody war, the other races built the great wall, holding them back, keeping them imprisoned in the hellish waste that is Acomar. But with the rising of the Overlord, G'kaa, everything is changing. The clans are uniting, joining together under one massed banner, drenched in the
Seeking revenge on the man responsible for her banishment, Lolth, the Demon Queen of Spiders, unleashes a host of demons and monsters designed to kill the Justicar and his companions. Original.
White Plume Mountain
- 310 Seiten
- 11 Lesestunden
A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
The Council of Blades
- 320 Seiten
- 12 Lesestunden
War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her companions--an addled young inventor and a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.