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David A. McIntee

    Dieser Autor ist bekannt für seine umfangreiche Arbeit in der Science-Fiction-Literatur, insbesondere durch Romane, die an beliebte Fernsehserien und Filmfranchises anknüpfen. Seine Werke tauchen in etablierte Universen ein und erweitern deren Erzählungen und Charaktere. Neben Belletristik hat er auch zu Hörspielen beigetragen und für Fachzeitschriften geschrieben, die sich auf Science-Fiction und Popkultur konzentrieren. Seine Werke erforschen oft Themen wie Heldentum und Abenteuer in fantastischen Umgebungen.

    The War of Horus and Set
    The Dark Path (Missing Adventures)
    Wizards
    Star Trek The New Generation : Indistinguishable from Magic
    Star Trek
    Star Trek, The Next Generation - Von Magie nicht zu unterscheiden
    • Die talentiertesten Sternenflotteningenieure zweier Generationen schliessen sich zusammen, um ein zweihundert Jahre altes technisches Rätsel zu lösen. Doch es stellt sich heraus, dass dieses bloss ganz am Anfang einer umfangreicheren Suche steht. Bald finden sich Geordi La Forge und Montgomery Scott, unterstützt von Guinan und Nog sowie der Besatzung der U.S.S. Challenger, in ein grösseres, tödlicheres und sehr viel persönlicheres Abenteuer verwickelt wieder. Während alte Freunde helfen und alte Feinde ihnen Steine in den Weg legen, wird ihre Nachforschung alles bedrohen, was ihnen lieb und teuer ist. Auf dem Weg dorthin, wo noch niemand zuvor gewesen ist, begreifen Geordi, Scotty und Guinan, dass ihre Vergangenheiten für die Gegenwart eine Rolle spielen. Und nun müssen sie herausfinden, ob eine hinreichend fortschrittliche Technologie tatsächlich von Magie nicht zu unterscheiden ist. Der britische Autor, David A. McIntee, hat sich seinen Namen vorallem durch seine vielen Spin-Off-Romane und Hörspiele zur BBC-Kultserie Doctor Who gemacht. Er schrieb auch an Büchern für das Final Destination- und Space:1999- Franchise sowie je ein Sachbuch über Star Trek und die Alien vs. Predator-Verfilmung. Er hat viele Hörspiele geschrieben und an Magazinen wie Dreamwatch, SFX und Death Ray mitgearbeitet. Mit ON THE SPOT, einer The Next Generation Story, veröffentlichte McIntee seine erste Star Trek-Geschichte.

      Star Trek, The Next Generation - Von Magie nicht zu unterscheiden
    • Star Trek

      The Next Generation: Indistinguishable from Magic

      • 496 Seiten
      • 18 Lesestunden
      4,7(3)Abgeben

      Set in the expansive Star Trek universe, this work draws inspiration from the original series and its successor, The Next Generation. It explores the adventures and philosophies that define the Starfleet ethos, delving into themes of exploration, diversity, and the moral dilemmas faced by its characters. Readers can expect a rich narrative that intertwines familiar elements with new stories, expanding the lore and character development within this iconic sci-fi realm.

      Star Trek
    • The most talented Starfleet engineers of two generations unite to solve a two-hundred-year-old technological mystery that turns out to be only the beginning of a wider quest. With the support of Guinan and Nog, as well as the crew of the U.S.S. Challenger, Geordi La Forge and Montgomery Scott soon find themselves drawn into a larger, deadlier, and far more personal adventure. Helped by old friends and hindered by old enemies, their investigation will come to threaten everything they hold dear. Seeking out the new, and going where no one has gonebefore, Geordi, Scotty, and Guinan find that their pasts are very much of the present, and must determine whether any sufficiently advanced technology is really indistinguishable from magic.

      Star Trek The New Generation : Indistinguishable from Magic
    • Wizards

      • 80 Seiten
      • 3 Lesestunden
      3,8(42)Abgeben

      Collects the tales of the interesting, popular, and important spell-casters, including such legendary figures as Merlin, Simon Magus, Zhang Guo Lao, Nicolas Flamel, Dr John Dee, and Johann Georg Faust, and examines their place in history and legend.

      Wizards
    • The Dark Path (Missing Adventures)

      • 256 Seiten
      • 9 Lesestunden
      3,8(210)Abgeben

      "Darkheart: a faded neutron star surrounded by dead planets. But there is life on one of these icy rocks -- the last enclave of the Earth Empire, frozen in the image of another time. As the rest of the galaxy enjoys the fruits of the fledgling Federation, these isolated Imperials, bound to obey a forgotten ideal, harbour a dark obsession. The Doctor, Jamie and Victoria arrive to find that the Federation has at last come to reintegrate this lost colony, whether they like it or not. But all is not well in the Federation camp: relations and allegiances are changing. The fierce Veltrochni -- angered by the murder of their kinsmen -- have an entirely different agenda. And someone else is manipulating the mission for his own mysterious reasons -- another time traveler, a suave and assured master of his work. The Doctor must uncover the terrible secret which brought the Empire to this desolate sector, and find the source of the strange power maintaining their society. But can a Time Lord, facing the ultimate temptation, control his own desire? This adventure takes place between the television stories The Web of Fear and Fury from the Deep, and after the Missing Adventure Twilight of the Gods."--Page 4 of cover.

      The Dark Path (Missing Adventures)
    • The War of Horus and Set

      • 80 Seiten
      • 3 Lesestunden
      3,7(42)Abgeben

      Long ago the brother gods Osiris and Set ruled peacefully over the lands of Upper and Lower Egypt, each in his own kingdom. But over time Set came to covet his brother's lands and crown, and eventually the temptation overwhelmed him. This book retells the mythic struggle between Horus and Set, exploring the variations and background to the feud.

      The War of Horus and Set
    • The sequel to the mythological tale of Jason and the Golden Fleece, comes this 220 page graphic novel. The quest to find the Golden Fleece is over, but now Jason and his band of Argonauts must embark on a new and more difficult journey-- the journey home! Pursued by a vengeful Aeetes, the Argonauts will brave many dangers, encounter old friends and new, and face enemies also both old and new. But when the gods play games, no one can avoid reaching the lands of the dead forever! Now learn what happens as the Argonauts sail home and bleakly discover that they have been manipulated in the plans of Zeus who prepares for a celestial war that will break Olympus apart! Cover and art by famed comic book icon Mike Grell.

      Jason and the Argonauts: Omnibus
    • Lethbridge-Stewart was supposed to be in the mountains of the east, but things didn't quite go according to plan. On the eve of war, something appeared in the sky; a presence that blotted out the moon. Now it has returned, and no battle plan can survive first contact with this enemy. Why do the ghosts of fallen soldiers still fight long-forgotten battles against living men? What is the secret of the rural English town of Deepdene? Lethbridge-Stewart has good reason to doubt his own sanity, but is he suffering illness or injury, or is something more sinister going on? Plagued by nightmares of being trapped in a past that never happened, Lethbridge-Stewart must unravel the mystery of a man ten years out of his time; a man who cannot possibly still exist.

      Lethbridge-Stewart