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- 288 Seiten
- 11 Lesestunden
Mehr zum Buch
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.
Buchkauf
Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield
- Sprache
- Erscheinungsdatum
- 2010
- product-detail.submit-box.info.binding
- (Paperback)
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