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Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy

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  • 206 Seiten
  • 8 Lesestunden

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Exploring the intersection of video games, learning, and literacy, this book delves into how gaming fosters pleasure, mastery, and a sense of agency. It addresses the complex relationships between values, identity, and educational content, highlighting the varied experiences young people have in both gaming and traditional schooling. Additionally, it tackles controversial issues surrounding games, providing insights into how they can enhance learning and engagement.

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Good Video Games and Good Learning, James Paul Gee

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Erscheinungsdatum
2007
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(Hardcover)
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