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Robert J. Schwalb

    Robert J. Schwalb ist ein Autor, dessen Werke sich mit den dunkleren Aspekten der Fantasie befassen und die Komplexität der menschlichen Natur sowie den ewigen Kampf zwischen Gut und Böse erforschen. Sein Schreiben zeichnet sich durch lebendige Beschreibungen und ein tiefes Eintauchen in die Psychologie der Charaktere aus, wodurch immersive Welten geschaffen werden, die den Leser dazu anregen, über moralische Dilemmata nachzudenken. Schwalb wird von einer lebenslangen Leidenschaft für das Genre und dem Wunsch angetrieben, diese komplexen Erzählungen mit anderen zu teilen. Sein einzigartiger Ansatz verbindet umfangreiche Erfahrung im Spieldesign mit einer fesselnden erzählerischen Stimme.

    Dungeons & Dragons. Exemplars of Evil. Deadly Foes to Vex Your Heroes
    The Quintessential Barbarian
    Draconomicon
    Der Gott in der Tiefe
    Dungeon Master's Guide. Spielleiterhandbuch
    Dungeons & Dragons Game Master's Guide - Spielleiterhandbuch
    • 2021

      Der Dungeon Master Guide® bietet Inspiration und Anleitung zur Weltenerschaffung für spannende Abenteuer. Er enthält Ratschläge zur Weltenschöpfung, unvergessliche Verliese, optionale Spielregeln, magische Gegenstände und weitere nützliche Werkzeuge für Spielleiter. Ergänze deine Abenteuer mit dem Players Handbook® und dem Monster Manual®.

      Dungeons & Dragons Game Master's Guide - Spielleiterhandbuch
    • 2018
    • 2018

      Dieser Band enthält vier Abenteuer für Startcharaktere und Charaktere des Lehrlingspfades: Missetaten, worin die Charaktere ihre ersten Schritte in der Welt von Der Schatten des Dämonenfürsten machen (Starter). Die Peitsche des Sklavenjägers, worin die Charaktere einem Leben in Ketten entfliehen (Starter). Der Gott in der Tiefe, worin die Charaktere Nachforschungen über eine neue Religion anstellen (Lehrling). Augäpfel, worin die Charaktere ein blühendes Dorf inmitten der Apokalypse entdecken (Lehrling). 48 farbige Seiten, Klammerheftung

      Der Gott in der Tiefe
    • 2013

      The Pirates Guide To Freeport

      • 256 Seiten
      • 9 Lesestunden

      Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG and Green Ronin will be providing companion products for popular systems like True20 and d20.

      The Pirates Guide To Freeport
    • 2012

      Masters of fire and earth. Lords of air and water. This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players. In addition to discussing elemental power and presenting new character themes with strong story hooks, this book includes three new class builds--the elementalist, the sha'ir, and the shugenja--and new feats and paragon paths designed to tie existing characters more closely to the Elemental Chaos. -- Amazon.com

      Dungeons and Dragons: Heroes Of The Elemental Chaos
    • 2010

      Dungeons Dragons. Monster Manual 3

      • 223 Seiten
      • 8 Lesestunden
      3,7(127)Abgeben

      Iconic monsters for your Dungeons & Dragons ® campaignThis core rulebook packs in over 200 new monsters to menace D&D ® player characters. Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons! Monster Manual ® 3 introduces a new monster format that offers more background and story material to inspire Dungeon Masters.

      Dungeons Dragons. Monster Manual 3
    • 2010

      Rules for psionic, divine, and primal heroes.Player’s Handbook ® 3 expands the range of options available to D&D ® players with new classes, races, powers, and other material.This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

      Dungeons & Dragons Hardcover Publications. Player's Handbook 3
    • 2009

      Draconomicon

      Metallic Dragons

      • 223 Seiten
      • 8 Lesestunden
      3,9(73)Abgeben

      A menacing menagerie of dragons for your D&D® campaign Draconomicon 2: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations, and the roles that metallic dragons fill in a D&D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.

      Draconomicon
    • 2008

      All about the most popular monsters of D&D--the dragons!Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards.

      Dungeons & Dragons. Draconomicon