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Andrew Rollings

    Game Architecture and Design
    Game Architecture and Design
    • Game Architecture and Design

      Learn the Best Practices for Game Design and Programming

      • 650 Seiten
      • 23 Lesestunden

      Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!

      Game Architecture and Design
      3,8
    • Game Architecture and Design

      A New Edition

      • 765 Seiten
      • 27 Lesestunden

      Thoroughly revised and updated, this guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software, accompanied by a CD-ROM containing NeMo Player, Balls Level Viewer, Universal SDK and GameExplorer Software, and other tools. Original. (Advanced)

      Game Architecture and Design