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Ari Marmell

    22. März 1974

    Ari Marmell verfasst fesselnde Erzählungen in Romanen, Kurzgeschichten und für Spiele, inspiriert von seiner lebenslangen Leidenschaft für Fantasy und urbane Settings. Seine Arbeit zeichnet sich durch komplexen Weltenbau und packendes Storytelling aus, das den Leser in lebendige, fantasievolle Welten eintauchen lässt. Marmell besitzt eine unverwechselbare Stimme, die gekonnt Genreelemente vermischt, um unvergessliche Charaktere und fesselnde Handlungsstränge zu erschaffen. Er nähert sich seinem Schreiben mit Hingabe zum Detail und einer klaren Vision für die Welten, die er zum Leben erweckt.

    Ari Marmell
    Der Dämon des Kriegers. Roman
    Die Tochter des Kriegers. Roman
    Arkham Horror: Litanei der Träume
    Die Horde
    Darksiders - die Kammer der Macht
    Vampire: Requiem
    • 2022

      The Iron Devils

      • 366 Seiten
      • 13 Lesestunden
      5,0(1)Abgeben

      Born into the horrors of a post-Pacification world, Magdalena Suarez never expected much of a life. A few decades, at best, in the slave camps, until some injury or illness rendered her upkeep "no longer efficient" for her machine overseers and their rulers, the all-seeing Eyes. Day after day of drudgery and servitude and, on occasion, danger, as she and her fellow survivors went about their assigned tasks. Except now, something has changed. Something anomalous has arisen from a lengthy slumber, something even the machines cannot comprehend. Something they, with their artificial cameras and sensors, cannot even see. Something with impossible powers, impossible strength. Something ancient that hunts only in the dark of night. Magdalena is about to discover a truth she never dared dream possible: Things yet exist in the world that may be more powerful even than the machines. For the first time in her life, she might have reason to hope for something more. But is this "anomaly" truly a potential escape, or does it promise merely a new and even more horrific sort of servitude? In the ruins of the world that was, Magdalena and the last remnants of humanity will find themselves caught in an impossible war between the mechanical and the mystical-between the unliving and the undead.

      The Iron Devils
    • 2021

      Dunkle Rituale beschwören übernatürliche Schrecken herauf, die den Verstand der Studenten der Miskatonic University zu zerrütten drohen. Ein schauerlicher Mystery-Roman aus der Welt von Arkham Horror. Als ein begabter Student der Miscatonic University auf mysteriöse Weise verschwindet, beginnt sein besorgter Mitbewohner Elliot Raslo auf eigene Faust zu ermitteln. Doch Elliot hat Probleme. Er kämpft gegen die verstörende Anziehungskraft eines ewigen Gesangs, den nur er zu hören vermag. Als Elliot auf seiner Suche einen grönländischen Inuk trifft, der einem gestohlenen Artefakt nachjagt, wirft das nur noch mehr Fragen auf. Könnte es eine Verbindung zwischen dem Lockruf in Elliots Träumen und der zerbrochenen Steinstele geben, die mit frühzeitlichen Schriften bedeckt ist und von der sein Freund besessen war? Während sie nach Antworten forschen, werden sie in einen teuflischen Plan hineingezogen, der das Ziel hat, die Wiedergeburt eines uralten Schrecken einzuleiten …

      Arkham Horror: Litanei der Träume
    • 2018
    • 2018

      Lughovo kopí

      • 352 Seiten
      • 13 Lesestunden
      3,7(20)Abgeben

      Mick Oberon by mohl být jen dalším z řady soukromých oček třicátých let, nebýt toho, že pod kloboukem schovává špičaté uši a namísto osmatřicítky nosí kouzelnou hůlku. V Chicagu se objevilo Lughovo kopí, neobyčejná zbraň, která má majiteli přinést neporazitelnost v boji. Není divu, že po něm všichni šílí…

      Lughovo kopí
    • 2017

      Mick Oberon by mohl být jen dalším z řady soukromých oček třicátých let, nebýt toho, že na rozdíl od nich schovává pod kloboukem špičaté uši a pod svrchníkem nosí namísto osmatřicítky kouzelnou hůlku. Už dávno se Mick, jeden z posledních šlechticů Fae, obrátil ke svým lidem i dvoru zády. Když ale vezme případ, v němž jde o nalezení dcery gangstera, která byla před šestnácti lety zaměněna za podvržence, vedou stopy Micka z chicagského podsvětí do skrytého Podsvětí, kde při hledání únosce a řešení případu musí soupeřit s politikařením a mafiánskými praktikami Fae.

      Žhavé olovo, chladné železo: Mick Oberon. Kniha první
    • 2016

      Mick Oberon may look like just another 1930s private detective, but beneath the fedora and the overcoat, he’s got pointy ears and he’s packing a wand. The third title in this popular series.

      Dead to Rites
    • 2015

      Hallow Point: A Mick Oberon Job # 2

      • 400 Seiten
      • 14 Lesestunden
      3,8(442)Abgeben

      The Spear of Lugh, one of the four Kingly Hallows of Ireland, is in Chicago. And everyone, everyone wants it, for it is said that he who carries the spear into battle cannot be defeated. Among those who seek it are an agent of the infamous Wild Hunt; a mobster who knows far more about these things than he should; and of course the Unseelie Courts.

      Hallow Point: A Mick Oberon Job # 2
    • 2014

      Chicago, 1932. Mick Oberon may look like just another private detective, but beneath the fedora and the overcoat, he's got pointy ears and he's packing a wand. Oberon's used to solving supernatural crimes, but the latest one's extra weird.

      Hot Lead, Cold Iron
    • 2012

      It’s been over half a year, now, since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city—but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace—angry at the clergy— has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it. But a supernatural threat is stalking the nighttime streets—a creature of the other world has come to infiltrate the seedier streets of Davillon, to intertwine its tendrils through the lower echelons of society. Faced with both political upheaval and a supernatural threat to its citizenry, the local representatives of the Church are paralyzed and the Guardsmen are in over their heads. And then there’s Widdershins--who’s tried, and failed, to stay out of trouble since taking over Genevieve’s tavern; who’s known to the Church and the Guard both, and trusted by neither; who may, with some of her Thieves’ Guild contacts, have unwittingly played a part in the bishop’s plans; and who, along with her personal god Olgun, may be the only real threat to the supernatural evil infesting Davillon.

      False Covenant
    • 2012

      Once she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city's aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces--human and other--stole it all away in a flurry of blood and murder. Today she is Widdershins, a thief making her way through Davillon's underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It's not a great life, certainly nothing compared to the one she once had, but it's hers. But now, in the midst of Davillon's political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she's built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her--but only if those who almost destroyed her in those years gone by don't finish the job first.

      Thief's Covenant. A Widdershins Adventure