Bookbot

J. Patrick Williams

    Gaming as Culture
    The Players' Realm
    • The Players' Realm

      Studies on the Culture of Video Games and Gaming

      • 314 Seiten
      • 11 Lesestunden

      "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.

      The Players' Realm2007
      3,3
    • Gaming as Culture

      Essays on Reality, Identity and Experience in Fantasy Games

      • 224 Seiten
      • 8 Lesestunden

      Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

      Gaming as Culture2006