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Jeff Grubb

    Dieser Autor und Spieleentwickler bringt seine einzigartigen erzählerischen Fähigkeiten in die Welt der Literatur ein. Seine Werke sind bekannt für ihren fesselnden Stil und ihre Tiefe.

    Jeff Grubb
    WarCraft Archive
    Star Wars Scourge. Scourge
    Warcraft: Der letzte Wächter
    Starcraft
    Warcraft
    Magic. Die Zusammenkunft 13. Bruderkrieg. Artefakt- Zyklus 1.
    • 2012

      In the heart of crime-ridden Hutt Space, a Jedi Scholar searches for justice. While trying to obtain the coordinates of a secret, peril-packed, but potentially beneficial trade route, a novice Jedi is killed—and the motive for his murder remains shrouded in mystery. Now his former Master, Jedi archivist Mander Zuma, wants answers, even as he fights to erase doubts about his own abilities as a Jedi. What Mander gets is immersion into the perilous underworld of the Hutts as he struggles to stay one step ahead in a game of smugglers, killers, and crime lords bent on total control.

      Star Wars Scourge. Scourge
    • 2012

      Kobold Guide to Worldbuilding

      • 124 Seiten
      • 5 Lesestunden

      The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

      Kobold Guide to Worldbuilding
    • 2010

      Die sagenumwobene Welt der Guild Wars bildet die ideale Grundlage für klassische Fantasy-Romane. Panini veröffentlicht mit Die Geister von Ascalon den Auftaktroman zur Serie.

      Guild Wars - Die Geister von Ascalon
    • 2007

      The Starcraft Archive

      • 722 Seiten
      • 26 Lesestunden

      In the distant future, a loose confederacy of terran exiles is locked in battle sixty thousand light-years from Earth, caught in the crossfire between two powerful alien races: the enigmatic protoss and the ruthless zerg swarm. Conflicts rage across the Koprulu sector as each of the three species fights for its existence among the stars. LIBERTY'S CRUSADE: Behind the attacks of the zerg and the protoss lies the story of a lifetime, and investigative reporter Mike Liberty is determined to uncover it. But every new piece of information only deepens the mystery. Thrown into the middle of a war that may determine the fate of humanity in the Koprulu sector, Liberty reports on the escalating conflict and wonders whom he can afford to trust. SHADOW OF THE XEL'NAGA: Bhekar Ro is a bleak, backwater world on the fringe of the Terran Dominion, and every day is a struggle to survive for the planet's human colonists. Yet when a violent storm unearths an unfathomable alien structure, Bhekar Ro becomes the greatest prize in the Koprulu sector. Zerg, protoss, and terran forces turn the planet into a bloody battlefield in their haste to claim the lost secrets of the most powerful species the universe has ever known. SPEED OF DARKNESS: All Ardo Melnikov ever dreamed of was living in peace on the verdant colony of Bountiful. That dream was shattered when the zerg attacked the colony and annihilated his loved ones. Now a marine charged with defending the worlds of the Terran Confederacy, he must come to terms with the painful memories of his past...and the unsettling truths that may dominate his future. UPRISING: She is the Queen of Blades. Her name has become legend throughout the galaxy, and that legend is death for all who dare oppose the swarm. Nevertheless, Sarah Kerrigan was once human, and an extraordinary human at that. Forced to become one of the Terran Confederacy's merciless psionic assassins, she carried out her orders without question until a twist of fate propelled her toward a destiny no one could have foreseen. This is the tale of Kerrigan's shadowy origins -- and the war that was fought for her very soul.

      The Starcraft Archive
    • 2006

      WarCraft Archive

      • 624 Seiten
      • 22 Lesestunden
      4,2(412)Abgeben

      This volume encompasses four original novels that reveal the rich backstory of the worldwide bestselling computer game--an essential omnibus for the millions of WarCraft game players. Includes "Day of the Dragon, Lord of the Clans, The Last Guardian" and "Blood and Honor."

      WarCraft Archive
    • 2005

      Spell Compendium

      • 285 Seiten
      • 10 Lesestunden
      4,0(557)Abgeben

      An important reference to the most popular spells in the Dungeons & Dragons(R) game. A must have at every D&D game table! "Spell Compendium" provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, "Spell Compendium" is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.

      Spell Compendium
    • 2005

      Daleká budoucnost, 60 000 světelných let od planety Země. Nejednotná Konfederace terranských vyhnanců se ocitá uprostřed zuřící bitvy mezi záhadnými Protossy a nemilosrdným hejnem Zergů. Každá rasa usiluje o přežití ve válce, která otevírá úvodní kapitolu nejdůležitější části lidských dějin - nebo předpovídá její násilný a krvavý konec. Mike Liberty byl dobrý reportér... příliš dobrý. Díky jedné své reportáži byl odsunut na pozici válečného zpravodaje mezi mariňáky. Z relativně poklidné rutiny se však rázem dostává do centra nepředstavitelného válečného běsnění. Bojují lidé proti lidem, Protossové proti Zergům, Zergové proti lidem... Umírají celé planety. A Mike Liberty na své Křížové cestě odhaluje zrůdnou pravdu o pozadí tohoto válečného konfliktu...

      StarCraft 1. Křížová cesta
    • 2002

      Kapitel drei der fantastischen Warcraft-Saga! Die Wächter von Tirisfal sind mächtige Kämpfer, die über gottgleiche Kräfte verfügen und seit Jahrhunderten einen geheimen Krieg gegen die „Brennende Legion“ führen. Der Magier Medivh wurde vom Schicksal auserwählt, um zum größten und mächtigsten dieser Helden zu werden. Doch von Beginn an erfüllt die Dunkelheit seine Seele. Und die Kräfte, die dem Guten dienen sollten, bringen stattdessen das Böse hervor. Hin- und hergerissen zwischen seiner Vorherbestimmung und der Realität, im ewigen Kampf gegen seine dunkle Seite, wird er mit dem Schicksal von Azeroth vereint: und verändert diese Welt für immer. Der Roman zum Videospielhit von Blizzard Entertainment!

      Warcraft