Nähen kann nicht jeder. Aber jeder kann es lernen – die in diesem Buch enthaltenen Nähanleitungen für Live-Rollenspieler bieten eine Übersicht über unterschiedliche Kleidungstypen zu verschiedenen Epochen und Genres. Schrittweise Erläuterungen und detaillierte Skizzen führen durch den Herstellungsprozess. Dabei werden auch handwerkliche Grundlagen sowie verschiedene Variationsmöglichkeiten gezeigt. Der Schwerpunkt der vorgestellten Gewandungsstücke liegt auf der mittelalterlichen Fantastik, welche den Hintergrund der meisten Live-Rollenspiele bildet. Ein Überblicks- und Nachschlagewerk und eine umfangreiche Anleitung zu selbst gemachten Gewandungen – für Einsteiger und erfahrene Spieler gleichermaßen. Ihr wollt mehr zum Thema Live-Rollenspiel? Auf www.larpzeit.de gibt es umfassende Informationen, Veranstaltungsberichte, Rezensionen und Bastelanleitungen sowie Tipps für Anfänger und Fortgeschrittene rund um das Hobby Larp.
Based upon 45 years of work with young people in Jersey City classrooms, day camps, housing projects, libraries, church basements and community centers, the authors propose a pedagogical strategy that uses hands-on experiences in the arts as a strategy to offset and counterbalance the dominance of digital media in the lives of children. The digital revolution we are now entering as educators is an unchartered sea pregnant with wondrous possibilities but laden with a minefield of unforeseen consequences. A pedagogy that overlooks or downplays the disruptive and often dangerous influence of digital media on childhood development is necessarily a very shortsighted one. More than just highlighting our misgivings about digital media, however, this book has a purpose far more ambitious and infinitely more useful. Based upon 45 years of work with young people in Jersey City classrooms, day camps, housing projects, libraries, church basements and community centers, the authors propose a pedagogical strategy that uses hands-on experiences in the arts as a strategy to offset and counterbalance the dominance of digital media in the lives of children. Rather than call for the elimination of digital media-clearly an impossibility even if it were desirable-the authors maintain that children need to be exposed to non-digital, non-electronic experiences that cultivate alternative ways of thinking, feeling, and being in the world. In sum, the book does not call for an end to the digital, but outlines ways in which the arts and creative forms of play help to establish a balance in the education and socialization of children as we enter more deeply into the Digital Age. Inhaltsverzeichnis Prologue - Introduction: When Change Changed - The Digital Storm - A Descent into the Maelström: The Digital Environment of Childhood - The Faustian Dilemma: The Unintended Consequences of Digital Media - Building Noah's Arks: Media Environments and Counterenvironments - The Man Who Had No Story: Why the Arts in Education Matter - Teaching as a Creative Activity - The Oral Curriculum: A Prelude to Literacy and Learning - Building a Bridge to Literacy: Drama in Education as a Pedagogical Method - The Seesaw Principle: Summer Camp as Counterenvironment - Epilogue - Index.