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Bookbot

Matthew Farber

    Gamify Your Classroom
    Gaming SEL
    • In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

      Gaming SEL
    • Gamify Your Classroom

      A Field Guide to Game-Based Learning

      • 276 Seiten
      • 10 Lesestunden
      3,8(22)Abgeben

      Focusing on game-based learning and gamification, this field guide offers practical strategies for educators to enhance everyday teaching. Drawing from expert interviews and the author's firsthand experiences with middle school students, it compiles best practices that can be easily integrated into various educational settings. The book serves as a valuable resource for teachers looking to engage students through innovative, game-inspired methods.

      Gamify Your Classroom