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Karen Collins

    The Oxford Handbook of Interactive Audio
    The Bridge Troll and the Church Lady
    The Bridge Troll and the Water Nymphs
    Game Sound
    Studying Sound
    • Studying Sound

      A Theory and Practice of Sound Design

      • 235 Seiten
      • 9 Lesestunden
      4,4(12)Abgeben

      Focusing on the principles and concepts of sound design, this book uniquely explores sound as an independent medium rather than solely in relation to moving images. It delves into both technical aspects and the creative use of sound in storytelling. With over 175 exercises, readers can actively apply theoretical knowledge, enhancing their understanding and skills in sound design practice.

      Studying Sound
    • Game Sound

      • 200 Seiten
      • 7 Lesestunden
      4,1(88)Abgeben

      A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

      Game Sound
    • Bridge Troll and Beloved Dog sail across the bay in search of adventure. The plight of a trapped water nymph and her little daughter bring them ashore. Hope and perseverance once again set the characters on a path to their own personal freedom.--amazon.com

      The Bridge Troll and the Water Nymphs
    • Bridge Troll and Beloved Dog begin their adventure from the woods to the sea. Along the way they encounter rejection, homelessness, and acceptance. They meet the Church Lady and the three of them learn that through hope, faith, and endurance they can each find their own brand of freedom.

      The Bridge Troll and the Church Lady
    • What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

      The Oxford Handbook of Interactive Audio