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Bookbot

Dan Ginsburg

    OpenGL Shading Language
    Spiritual Ends
    The OpenGL ES 2.0 Programming Guide
    The Art and Business of Champagne
    • The Art and Business of Champagne

      • 244 Seiten
      • 9 Lesestunden
      4,0(2)Abgeben

      Delving into the intricate journey of champagne, this book unveils the extensive process behind each celebratory toast. It explores the entire production cycle, from the vineyard's harvest to the bustling marketplace, revealing the artistry and labor that contribute to this iconic drink. Readers will gain a deeper appreciation for the craftsmanship involved in creating champagne, enhancing their understanding of its significance in celebrations.

      The Art and Business of Champagne
    • The OpenGL ES 2.0 Programming Guide

      • 450 Seiten
      • 16 Lesestunden

      OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.In the OpenGL® ES 2.0 Programming Guide , three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.Coverage

      The OpenGL ES 2.0 Programming Guide
    • A free open access ebook is available upon publication. Learn more at .What role does religion play at the end of life in Japan?  Spiritual Ends  draws on ethnographic fieldwork and interviews with hospice patients, chaplains, and medical workers to provide an intimate portrayal of how spiritual care is provided to the dying in Japan. Timothy O. Benedict uses both local and cross-cultural perspectives to show how hospice caregivers in Japan are appropriating and reinterpreting global ideas about spirituality and the practice of spiritual care. Benedict relates these findings to a longer story of how Japanese religious groups have pursued vocational roles in medical institutions as a means to demonstrate a so-called “healthy” role in society. By paying attention to how care for the  kokoro  (heart or mind) is key to the practice of spiritual care, this book enriches conventional understandings of religious identity in Japan while offering a valuable East Asian perspective to global conversations on the ways religion, spirituality, and medicine intersect at death.

      Spiritual Ends
    • OpenGL Shading Language

      Third Edition

      • 743 Seiten
      • 27 Lesestunden

      OpenGL(R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL(R) Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

      OpenGL Shading Language