Exploring the intersection of gaming and education, this book highlights how popular games like Minecraft and Animal Crossing: New Horizons can serve as powerful tools in teaching ethics, civics, and social studies. It emphasizes the potential of video games to foster learning, enhance critical thinking skills, and motivate civic engagement, making a compelling case for their integration into educational curricula.
Karen Schrier Bücher



- Knowledge Games- 270 Seiten
- 10 Lesestunden
 - "Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world"--Jacket 
- Learning, Education & Games, Volume 3- 100 Games to Use in the Classroom & Beyond - 584 Seiten
- 21 Lesestunden
 - This guide offers a comprehensive selection of games tailored for various educational settings, from preschool to college and beyond. It focuses on games that enhance learning in subjects like science and literature, as well as critical thinking skills. Ideal for educators and parents alike, it provides insights on how to effectively incorporate these games into classrooms, libraries, or afterschool programs, making learning engaging and interactive for all age groups.