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Bookbot

Jonathan Manning

    The Kerbal Player's Guide
    Mobile Game Development with Unity
    Learning Swift 3e
    Swift Development with Cocoa
    iOS Swift Game Development Cookbook, 2e
    • Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game- development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance-all revised for Swift.

      iOS Swift Game Development Cookbook, 2e
    • Swift Development with Cocoa

      • 474 Seiten
      • 17 Lesestunden
      3,3(7)Abgeben

      If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

      Swift Development with Cocoa
    • Dive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps.

      Learning Swift 3e
    • Mobile Game Development with Unity

      • 464 Seiten
      • 17 Lesestunden

      Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

      Mobile Game Development with Unity
    • The Kerbal Player's Guide

      • 428 Seiten
      • 15 Lesestunden

      Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know.

      The Kerbal Player's Guide