Bookbot

David Wolff

    OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language
    Opengl 4 Shading Language Cookbook
    • 2013

      Opengl 4 Shading Language Cookbook

      • 394 Seiten
      • 14 Lesestunden
      3,5(6)Abgeben

      OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

      Opengl 4 Shading Language Cookbook
    • 2011

      The OpenGL Shading Language (GLSL) is a programming language designed to customize parts of the OpenGL graphics pipeline that were previously fixed-function, executing directly on the GPU. It offers unparalleled flexibility for implementing effects and optimizations that leverage modern GPU capabilities. With the refinement in version 4.0, new features have been introduced, including a tessellation shader stage. This practical guide presents easy-to-follow examples that begin with the theory and background of each technique, followed by the necessary GLSL and OpenGL code for implementation. Covering a range of topics from beginner to advanced levels, it includes texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows. The guide takes readers from the basics of GLSL 4.0 and OpenGL 4.0 programming to advanced techniques and effects. It showcases methods for creating basic lighting and shading effects, utilizing textures for various applications, and demonstrates screen-space techniques, shadowing, tessellation, geometry shaders, noise, and animation. This resource serves as a foundation for programmers to develop modern, interactive 3D computer graphics applications.

      OpenGL 4.0 shading language cookbook : over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language