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Casey Reas

    Casey Reas ist Professor für Design Media Arts an der UCLA. Er ist auch Co-Autor von Processing: A Programming Handbook for Visual Designers and Artists. Seine Arbeit verbindet die Disziplinen bildende Kunst und Programmierung. Er ist anerkannt für seine Beiträge zu den Bereichen Computational Creativity und New Media Art.

    Rewordable Card Game: The Uniquely Fragmented Word Game
    Visualizing Data
    Getting Started with Processing
    Getting Started with p5.js
    Processing : a programming handbook for visual designers and artists
    Captivology
    • Captivology

      • 256 Seiten
      • 9 Lesestunden
      4,0(10)Abgeben

      Why should you wear red if you're trying to hitch a ride? Why do some musicians reach icon status, while others never make the charts? In this groundbreaking book, Ben Parr reveals why the mind pays attention to some ideas, people, and products, and ignores others. Vividly bringing to life the latest scientific research and stories of CEOs, artists, thought leaders, and other masters of attention, Parr offers a new understanding of how attention works and identifies seven captivation triggers-psychological techniques guaranteed to help you capture and retain people's attention by appealing to fundamental aspects of human nature. Book jacket.

      Captivology
    • Getting Started with p5.js

      • 225 Seiten
      • 8 Lesestunden
      4,1(70)Abgeben

      Processing opened up the world of programming to artists, designers, educators, and beginners. The p5.js JavaScript implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing.

      Getting Started with p5.js
    • Visualizing Data

      • 382 Seiten
      • 14 Lesestunden
      3,7(356)Abgeben

      Enormous quantities of data go unused or underused, simply because people can't visualize the quantities and relationships in it. Using a downloadable programming environment, this book demonstrates methods for representing data on the Web and elsewhere, complete with user interaction, animation, and more.

      Visualizing Data
    • Learning (R) Magazine 2020 Teachers' Choice℠ Award for the Classroom - Winner of a Parents' Choice Gold Award - Recommended by Mensa Mind Games(R) The Kickstarter-funded, uniquely fragmented word game, intuitive and fun for 2-8 players ages 8+ of all skill levels Every letter counts in a game of Rewordable Each of the 120 cards has been selected for optimal word crafting. Build a new word and be rewarded--or add to other players' words to steal their points. Create the largest lexicon of words by the end of the game to become the Rewordable champion. This variable deck was carefully crafted to make it easier to form longer, more common words, and offers a fresh linguistic experience every game. Happy word-making Includes: - 120 cards with one-, two-, and three-letter sequences, selected through linguistic research, computational analysis, and extensive playtesting - 16 tokens add different goals, strategies, and rewards to every game - Nifty fold-out rules with easy to follow how-to-play diagrams

      Rewordable Card Game: The Uniquely Fragmented Word Game