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Richard Moss

    The Secret History of Mac Gaming
    Inside-Out Healing
    The Mandala of Being
    Illusion der Getrenntheit
    Der schwarze Schmetterling
    Krankheit - Tor zur Wandlung
    • The Mandala of Being

      • 320 Seiten
      • 12 Lesestunden
      4,2(171)Abgeben

      Many people obstruct their innate potential through repeated patterns of emotional struggle and suffering. This practical, hands-on guide explains why and how people habitually fall into this trap and provides a program, easily incorporated into everyday life, that frees them from this destructive behavior. Using a simple mandala, the book illustrates the four places humans go when they feel threatened, uncomfortable, or aren’t fully centered or grounded in the present moment. Like a trail of pebbles left behind on a hike, it helps trace the path back to the authentic self. Drawing on his three decades of teaching consciousness, Richard Moss plays the role of wise shepherd, accompanying and encouraging the reader on a journey toward the genius within and away from fear and other limitations. Most importantly, he offers an always-available compass that directs readers back to the true self, and into the magic of the present moment.

      The Mandala of Being
    • Inside-Out Healing

      • 288 Seiten
      • 11 Lesestunden
      4,0(56)Abgeben

      Focusing on the transformative power of presence, this book offers techniques to navigate difficult emotions and overcome self-limiting habits. It emphasizes how being present enhances feelings of aliveness, connection, and creativity, ultimately improving life satisfaction and emotional healing. Through practical exercises and insights from counseling sessions, the author illustrates how awareness can facilitate personal growth and foster deeper connections with others, bridging the gap between understanding and action.

      Inside-Out Healing
    • The Secret History of Mac Gaming

      • 416 Seiten
      • 15 Lesestunden

      The Macintosh challenged games to be more than child's play and quick reflexes. It made human-computer interaction friendly, inviting and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. Drawing on archive material and interviews with key figures from the era - and featuring new material from Craig Fryar, Apple's first Mac games evangelist and the co-creator of hit game Spectre - this is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world

      The Secret History of Mac Gaming
    • At the dawn of the world, within the Garden of Eden, the bite of an apple came with more consequences than sin. Time was created, and humanity has struggled to organise it ever since. Our most notable construct, time, has dictated how humans live - dividing ourselves between work, family, and leisure - and changes to time management can be traced through the centuries and the decades. Everything revolves around time, but Richard Moss' central concern is the notion of free time and how we spend it. This book wanders through time, examining concepts of work and idleness, attempting to understand how time came to be, how it has changed, and, at a time when "free" time has never been greater, just what Americans are spending it all on.

      Free Time: From the Garden of Eden to the Pandemic
    • Shareware Heroes

      • 352 Seiten
      • 13 Lesestunden

      Featuring numerous interviews with creators and developers, Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players - the likes of id Software, Apogee, and Epic MegaGames - through to the significance of shareware for the 'forgotten' systems - the Mac, Atari ST, Amiga - when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

      Shareware Heroes