PerGames 2007
Autoren
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For the fourth time, the PerGames event brings together researchers and practitioners from the emerging field of Pervasive Gaming research that combines interactive entertainment and pervasive computing technologies. Pervasive Games are a unique form of computer applications that blend social, virtual, and physical dimensions into highly immersive, cross media entertainment experiences. During the last three years, PerGames has grown from a small workshop as part of the Pervasive conference series to the premier event for Pervasive Gaming Applications among academics and practitioners. The first PerGames workshop was held in May 2004 at the International Conference on Pervasive Computing in Vienna. At that time, Pervasive Gaming was still in its infancy and the workshop served as a starting point for the discussion of its major research questions, future trends, and directions. With 20 researchers participating in a balanced mixture of group discussions and full paper presentations, the first PerGames event managed to combine high interactivity with scientific depth. Also at PerGames 2004, the EU funded Integrated Project on Pervasive Gaming (IPerG) was announced and its scientific roadmap was presented, stressing the fact that Pervasive Gaming would have a sustainable impact on the agendas of European research organizations.