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Good Video Games and Good Learning

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  • 167 Seiten
  • 6 Lesestunden

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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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Good Video Games and Good Learning, James Paul Gee

Sprache
Erscheinungsdatum
2013
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(Paperback)
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