Das Buch ist derzeit nicht auf Lager
Gamification as a Means of Workplace Performance Improvement
Autoren
56 Seiten
Mehr zum Buch
Focusing on the application of gamification, this thesis investigates its potential to mitigate the challenges posed by the Dunning-Krüger Effect and Imposter Syndrome in commercial settings. It provides insights into how these psychological phenomena can impact workplace dynamics and proposes gamified strategies to enhance employee confidence and competence. The research highlights the importance of effective leadership and human resource practices in fostering a supportive environment for personal and professional development.
Buchvariante
2017, paperback
Buchkauf
Wir benachrichtigen dich per E-Mail.