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Anbeginn der Flamme

Begeben Sie sich auf ein episches Abenteuer im feurigen Herzen eines Sonnensystems, in dem eine göttliche Entität aus der Feuer-Ebene eine Eroberung plant. Ein mächtiges Wesen sammelt eine Armee und bedroht Zivilisationen, die in der Sonne des Systems leben. Helden müssen das Geheimnis dieser wachsenden Bedrohung entschlüsseln und einen Weg finden, sich ihr zu stellen, bevor ihre Welt verschlungen wird. Dies ist ein spannendes Wettrennen gegen die Zeit, um ganze Reiche vor einer nahenden Dunkelheit und einem Streben nach Göttlichkeit zu retten.

Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6)
Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)

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  1. 1

    A magical portal to the Plane of Fire disappears into the sun just after creatures exit it for the first time in recorded history. An overwhelming telepathic burst from within the sun quickly follows, and a scientist recruits the heroes to help her find out what's going on. The mission takes the heroes to the Burning Archipelago, a bubble city in the sun's atmosphere, and Asanatown, the lashunta enclave there, to meet with another scientist who can help. Before that meeting can happen, however, the recent psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands, closing Asanatown off from the rest of the sun-based city. Trapped, the heroes must rescue their contact and return power to the proper authorities to escape! "Fire Starters" is a Starfinder Roleplaying Game adventure for four 1st-level characters. This adventure begins the Dawn of Flame Adventure Path, a six-part, monthly campaign in which the heroes uncover a plot that threatens the Pact Worlds sun. This adventure also includes a gazetteer of Asanatown, an article on the sun-worshiping faith that helped establish the Burning Archipelago, and a selection of new monsters from the sun and the planes. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

    Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6)
  2. 2

    Hired guns Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation, and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: - "Soldiers of Brass," a Starfinder adventure for 3rd-level characters, by Crystal Frasier. - An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng. - A tourists' survey of the Burning Archipelago, by Kate Baker. - An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens. - Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey.

    Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)