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Frostgrave

Diese Serie entführt die Leser in eine gefrorene, verfluchte Stadt, in der Abenteurer nach verlorenen Schätzen und mächtiger Magie suchen. Jede Erzählung folgt dem Schicksal abgebrühter Söldner und Zauberer, die versuchen, in einer brutalen Welt voller arkaner Kreaturen und rivalisierender Fraktionen zu überleben. Es ist eine düstere und atmosphärische Geschichte über Ehrgeiz, Verrat und den Überlebenskampf in einer trostlosen Einöde.

Frostgrave: Forgotten Pacts
Frostgrave: The Maze of Malcor
Frostgrave: The Frostgrave Folio
Frostgrave: Into the Breeding Pits
Frostgrave: Wizard Eye: The Art of Frostgrave
Frostgrave: The Wizards' Conclave

Empfohlene Lesereihenfolge

  • In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.Wizards tend to be solitary, keeping to themselves and associating with a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad -- a gathering of wizards.

    Frostgrave: The Wizards' Conclave
  • A lavishly presented collection and celebration of the artwork of Frostgrave by Dmitry and Kate Burmak, complete with concept sketches and commentary from the creators. Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and seven boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave--from the rulebook that started it all to the Perilous Dark supplement.

    Frostgrave: Wizard Eye: The Art of Frostgrave
  • "Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it "The Maze." With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived ... This new, bumper-sized supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own unique campaign and experience system, as well as information about several of the mythical lost schools of magic."--Amazon.com

    Frostgrave: The Maze of Malcor
  • Frostgrave: Oathgold

    • 336 Seiten
    • 12 Lesestunden
    3,7(17)Abgeben

    "Valdomar is a wizard for hire. Thanks to his magical talents, he is a tracker and bounty-hunter without peer, with a reputation for honor and fair-dealing. However, when his reckless apprentice lands him in prison, he must accept a deal with a crime boss in order to obtain his freedom. Forced to scour the ruins of Frostgrave in search of a young woman who stole an unknown magical treasure, he finds more questions than answers. Who is this young woman? What did she steal? And why did she run? More importantly, why is another famous bounty-hunting wizard also on her trail?As the chase continues, Valdomar finds that his honor is tested time and time again. Which oaths will be broken and which will remain sacred? In the end, the greatest question remains: Can a wizard keep his word in the ruins of the Frozen City?"--Amazon.com

    Frostgrave: Oathgold
  • Set in the mystical ruins of Felstad, now known as Frostgrave, this anthology features ten tales of wizards and adventurers exploring the remnants of a once-great magical empire. After a catastrophic event buried the city in snow, it has become a dangerous place filled with undead creatures and remnants of powerful magic. As the snows recede, intrepid souls are drawn to its secrets, seeking power and riches amidst the perilous ruins. Each story delves into the mysteries and challenges of this treacherous landscape.

    Frostgrave: Tales of the Frozen City
  • Samir is a thief, a street-urchin from Yad Sha'Rib, greatest city in the Empire. Like the city itself, he carries a secret; Samir is descended from the Heritors, powerful warriors who once drank from the fabled Crystal Pool. Though he dreams of one day saving his people from slavery and oppression, Samir keeps his nascent powers hidden lest he meets the same fate as his father--a slow death in the dungeons, where the grand vizier, Zhar-Marrhad, conducts dark experiments to unlock the Heritors' secrets. When the Ghost Archipelago appears once more everything changes. Feeling the pull of the Lost Isles in his blood, Samir suddenly finds himself the centre of attention after a life of anonymity. Befriended by a tribal warrior maiden, charmed by a self-styled Pirate Prince, shadowed by a beautiful assassin, and hunted by the ruthless Zhar-Marrhad, Samir must navigate a world of treachery and deceit as he sets sail for the Ghost Archipelago. Only there can he unlock the secrets of his Heritor powers. Only then can he answer his destiny's call.

    Frostgrave: Ghost Archipelago: Destiny's Call
  • "This supplement for Frostgrave: ghost archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean crew and soldiers as well as guidelines for creating your own Drichean kingdoms."--Back cover

    Frostgrave: Ghost Archipelago: Cities of Bronze
  • Amidst the frozen ruins of an ancient city, wizards of different creeds are locked in a ferocious struggle. Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

    Frostgrave. Fantasy Wargames in the Frozen City
  • Features a complete campaign for Frostgrave that will challenge both new and veteran players. In this volume, players discover the existence of a power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall.

    Frostgrave: Thaw of the Lich Lord
  • A fiction novel set in the world of Frostgrave, to tie-in with Osprey's hugely popular tabletop miniatures game.

    Frostgrave: Second Chances