Bookbot

Peter Shotwell

    Winning Go
    Go Basics
    • Go Basics

      • 157 Seiten
      • 6 Lesestunden
      3,7(38)Abgeben

      Learn the fascinating game of Go with this expert guide. Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. Prolific Go writer Peter Shotwell, author of the guidebook Go! More Than a Game, brings players his second Go strategy handbook Go Basics, which provides a simple but thorough introduction to this timeless game that's perfect for Go beginners. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more!

      Go Basics
    • Winning Go

      Successful Moves from the Opening to the Endgame

      • 256 Seiten
      • 9 Lesestunden

      Master the game of Go with this expert guide, which delves into the rich strategy and philosophy of this ancient two-player board game. Originating in China and popular in Japan and Korea, Go offers a complexity that surpasses even chess. This comprehensive strategy guidebook is the first of its kind in English, illustrating the nuances of Go strategy through 203 problems and their commented solutions. Players of all skill levels will learn about successful moves as well as common mistakes, helping them identify strengths and weaknesses in their gameplay. Covering all aspects from opening play to endgame, this guide is essential for serious players aiming to master advanced Go techniques. Key strategies include the opening (fuseki), the middle game (chuban), the endgame (yose), clever moves (tesuji), life and death (shikatsu), and winning corner skirmishes (joseki). The book emphasizes creating good shapes while avoiding or exploiting bad ones, and it clarifies the correct order of moves. This makes it an ideal resource for both players and teachers looking to enhance their Go skills.

      Winning Go