"Leader of the Faction of Humanity. A ridiculous title but the Arena said that was what Captain Ariane Austin was since she'd led the crew of the Holy Grail in their discovery of the impossible, physics-violating place and their eventual return. Ariane must discover what it means to be the Leader before her enemies kill her. It will take all her luck and in the end, humanity's fate in the galaxy and beyond will hinge on a choice"--
A dark power stirs on the far side of the terrifying Rivendream Pass. Now, as
the world shudders at the arrival of the Black City of the King of All Hells,
Kyri, Tobimar, and Poplock must venture beyond Rivendream Pass and into
Moonshade Hollowa place from which none have ever returned.
An unexpected journey into an alien arena turns a routine test of a new ship into a fight for survival. The characters must navigate high-stakes challenges as they confront life-or-death situations. This gripping narrative combines elements of science fiction and adventure, promising readers an exhilarating experience crafted by a co-author known for their work on Boundary.
A paleontologist's discovery of a peculiar fossil propels her on an extraordinary journey to Mars, where she uncovers groundbreaking findings. As her adventure unfolds, Helen Sutter finds herself racing against time to explore the enigmatic asteroid Ceres and navigate the treacherous moons of Jupiter, all while facing the challenges posed by intense radiation. This thrilling quest blends science and exploration, pushing the boundaries of human knowledge and adventure.
Set in a captivating universe, this sequel expands on the thrilling space adventure established in the previous installments, Boundary and Threshold. The story follows beloved characters as they navigate new challenges and explore uncharted territories. With a blend of science fiction and fantasy elements, the narrative promises to engage readers with its imaginative world-building and intricate plots, solidifying the authors' status as leading voices in the genre.
NEW ENTRY IN THE NATIONALLY BEST-SELLING BOUNDARY SERIES. Stranded humans must adapt alien technology to survive on a dangerous planet. Lost in the dark, half a year into their journey to the colony world of Tantalus, Sakura Kimei, her family, and her best friend, the alien "Bemmie" nicknamed Whips, are torn from the safety of their colony ship. In a crippled lifeboat, they had one chance to find a habitable world. But even then, they would find that their apparent salvation was a world of a thousand secrets. Praise for previous books in this series: “. . . fast-paced sci-fi espionage thriller . . . light in tone and hard on science . . .” —Publishers Weekly on Boundary “The whole crew from Flint and Spoor's Boundary are back. . . . Tensions run high throughout the Ceres mission . . . a fine choice for any collection.” —Publishers Weekly on Threshold “[P]aleontology, engineering, and space flight, puzzles in linguistics, biology, physics, and evolution further the story, as well as wacky humor, academic rivalries, and even some sweet romances.” —School Library Journal on Boundary
What Would You Give to be a Hero? Stephen Russ never expected to have to
answer that question he went to work, he stayed in his apartment, sometimes
had friends over, and the worst thing hed had to face was looking for a new
job after losing his old one. But that was before a childs desperate scream
led him into an alley filled with faceless winged things that almost killed
him, before the strange white rat spoke to him, calling itself Silvertail
Heartseeker and telling him that this was but the beginning, that the Stars
were almost Right and the forces of Azathoth Nine-Armed would soon be
unleashed against the world before
"SEQUEL TO GRAND CENTRAL ARENA AND SPHERES OF INFLUENCE. The climax of the Arenaverse adventure SF series! The Arena: a vast alien otherspace that all species were forced to enter when they discovered faster-than-light travel. The Arena: where the lives of entire species might hang in the balance in a single Challenge. The Arena: filled with mysteries, alliances, betrayals, opportunities, and hideous dangers for individual and empire alike. And the only thing you couldn't do. was refuse to play the Arena's game. Ariane Austin and her crew had learned these lessons the hard way, and--with luck, skill, and sheer will, had managed to survive so far. But now a debt of honor to Humanity's oldest, if sometimes self-serving, ally Orphan has come due. The threat of war looms with the xenophobic Molothos, one of the five Great Factions; the dark and omnipresent legacy of the Hyperion Experiment lingers. As Leader of the Faction of Humanity, Captain Ariane Austin had to deal with all of these problems, and deal with them soon. For within her was also the alien power that the Shadeweavers and the Faith had sealed away--with a seal that would not last forever. She needed to find a way to control that power before it broke free--or more than just Humanity would pay the price. Now Ariane must travel with Orphan into the legendary Deeps of the Arena, far from any known Spheres--to a destination only the enigmatic alien knows, leaving behind one of her most trusted friends and advisors to confront whatever new trials the Arena may throw at Humanity in her absence. But before Ariane can depart, she must deal with a minor matter of a Challenge against one of the Great Factions--a Challenge with an entire species' citizenship in the Arena at stake! About Spheres of Influence: "Fast and entertaining action and a world that has the feel of Asimov's Foundation series."--Sarah A. Hoyt, author of the Darkship saga About Ryk E. Spoor's Grand Central Arena: "