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Shawn Martinbrough

    Shawn Martinbrough ist ein gefeierter Künstler, der für seine meisterhafte Beherrschung des visuellen Storytellings, insbesondere im Noir-Genre, bekannt ist. Seine Arbeit zeichnet sich durch eine immersive Atmosphäre und komplexe Charaktere aus, die sowohl düstere als auch heldenhafte Welten zum Leben erwecken. Durch seine Projekte für führende Comic-Verlage taucht er in Themen wie Gerechtigkeit, moralische Ambiguität und menschliche Widerstandsfähigkeit ein. Martinbroughs Fähigkeit, künstlerisches Können mit einem tiefen Verständnis für Erzählungen zu verbinden, macht ihn zu einer einflussreichen Persönlichkeit im Bereich der Graphic Novels und der bildenden Kunst.

    Thief of Thieves Volume 1: I Quit
    DMZ - 11: Free States Rising
    The Losers
    Batman
    How to Draw Noir Comics: The Art and Technique of Visual Storytelling
    A Branch from the Lightning Tree
    • DMZ - 11: Free States Rising

      • 168 Seiten
      • 6 Lesestunden

      With all his allegiances wiped away by the mistakes he's made, embedded journalist Matty Roth watches as the Free States of America and the US wage civil war on the island of Manhattan - aka the DMZ.

      DMZ - 11: Free States Rising2012
    • Thief of Thieves Volume 1: I Quit

      • 152 Seiten
      • 6 Lesestunden

      Conrad Paulson lives a secret double-life as master thief Redmond. There is nothing he can't steal, nothing he can't have ...except for the life he left behind. Now with a grown son he hardly knows, and an ex-wife he never stopped loving.

      Thief of Thieves Volume 1: I Quit2012
    • A brilliant exploration of the relationship between myth, culture, and the wild-both in landscape and language. Dr. Shaw's rich storytelling gifts are displayed as he presents seven texts and commentaries as diverse as Irish, Siberian, and Romanian Gypsy.

      A Branch from the Lightning Tree2011
      4,6
    • How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough. Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company. In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design. How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.

      How to Draw Noir Comics: The Art and Technique of Visual Storytelling2007
      4,0
    • The Losers

      Double Down

      • 135 Seiten
      • 5 Lesestunden

      On their last roll of the dice, the Losers came out ahead and put a major dent in the illegal cashflow of their former employer, the C.I.A. But to stay ahead, they've got to keep pushing their luck—and that means tracking down Max, the ghost-like C.I.A. agent whose existence is hidden even from Company insiders.But Max doesn't want to be found—by anybody. And as the Losers follow his barely discernible trail to tiny Montserrat in the Carribean, they're about to learn just how far his influence spreads—and how far he's willing to go to keep his secrets.

      The Losers2004
      3,6
    • Batman

      Evolution

      • 217 Seiten
      • 8 Lesestunden

      Picking up where BATMAN: NO MAN'S LAND VOLUME 5 left off, this trade paperback begins the rebirth of Gotham City. Once again sanctioned by the government, Gotham finds itself on the brink of a civil war between the OG's, those that stayed in Gotham when it was declared off limits, and the DeeZee's, those that left and have now returned. As Batman, Nightwing, Robin, and Batgirl try to prevent a war on the streets from breaking out, the Dark Knight's greatest nemesis, Ra's al Ghul, enacts a deadly plot that will first consume the city and then the world.Collects Detective Comics Vol. 1 #742 to #750.

      Batman2001
      3,9