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Ellen Lupton

    1. Januar 1963
    Portrait Miniatures in Enamel
    Co Lab
    D.I.Y. Kids
    D.I.Y. Design It Yourself
    Mit Schrift denken
    Dreieck, Quadrat und Kreis
    • Dreieck, Quadrat und Kreis

      • 66 Seiten
      • 3 Lesestunden

      Elemetar-Schule -- Friedrich Fröbel -- Weimar -- Herbert Bayer, Universal-Schrift -- Psychoanalyse und Geometrie -- Fraktale Geometrie

      Dreieck, Quadrat und Kreis
      3,9
    • Mit Schrift denken

      • 176 Seiten
      • 7 Lesestunden

      Wie Buchstaben auf einer leeren Seite a " oder einem Bildschirm a " angeordnet werden, ist die grundlegenste Herausforderung fA1/4r einen Grafiker. Welche Schrift soll benutzt werden? Wie groA soll sie sein? Wie werden die Buchstaben, WArter und Abschnitte ausgerichtet, wie groA sind die AbstAnde, wie werden sie geordnet und geformt? Dieses Werk von Ellen Lupton, eine der fA1/4hrenden Desgindozentinnen und -historikerinnen, hilft dem Leser, seine typografischen FAhigkeiten zu entdecken, auszubauen oder aufzufrischen. Mit Schrift denken ist unterteilt in drei Kapitel: Buchstabe, Text, Raster. Jedes Kapitel beginnt mit einem leicht verstAndlichen Essay der historische, technologische und theoretische Konzepte erlAutert und dem praktische Aoebungen folgen. Zum Schluss der Kapitel zeigen Beispiele aus den Werken fA1/4hrender FachkrAfte, wie die kreativen MAglichkeiten angewandt werden und welche AVerbrechen mit SchriftA nicht begangen werden dA1/4rfen. Mit Schrift denken ist ein Band der Erfolgsreihe Design Briefs.

      Mit Schrift denken
      4,1
    • D.I.Y. Design It Yourself

      • 196 Seiten
      • 7 Lesestunden

      Sind sie unzufrieden mit den neuen T-Shirts, die in Ihrem Artlichen Kaufhaus angeboten werden? Vielleicht hAtten Sie gerne eine Hochzeitseinladung, die Ihre eigene Vorstellung ausdrA1/4ckt und nicht die Ihres Eventmanagers? Oder wie wAre es mit individuell gestaltetem Briefpapier? Eine AufrA1/4stung Ihrer Webseite? Eine Visitenkarte? Ein Poster fA1/4r Ihre politische Kampagne? Eine CD Verpackung fA1/4r Ihre Band? Kreieren Sie Ihre eigene Marke. Ellen Lupton, Autorin des Bestsellers Thinking with Type, zeigt Ihnen wiea (TM)s geht. In diesem Buch finden Sie einfache Methoden wie Sie a žwie ein Designer denken" kAnnen klare und schlA1/4ssige ErklArungen von Designtechniken, vom Siebdruck bis hin zum Webdesign welche Materialien Sie brauchen und wo Sie diese kaufen kAnnen wieviel Zeit und Erfahrung das jeweilige Projekt verlangt Diagramme, die zeigen wie man komplizierte Aufgaben bewAltigt grundlegende typografische Dos and Dona (TM)ts anregende Interviews mit Top-Designern die Geschichte und Theorie der do-it-yourself Bewegung hunderte innovative und schAne Designs, die zum Selbermachen inspirieren

      D.I.Y. Design It Yourself
      3,9
    • D.I.Y. Kids

      • 144 Seiten
      • 6 Lesestunden

      Ellen Lupton und ihre Schwester Julia präsentieren ein Buch, das Design in die Praxis umsetzt. Es enthält 102 Aktivitäten, die von Kindern durchgeführt werden, um Pädagogen zu helfen, über Nachhaltigkeit nachzudenken. Anstatt Konsum zu fördern, ermutigt das Buch zur künstlerischen Kreation von Objekten mit Materialien aus unserem Alltag. Das Buch ist in vier große Bereiche unterteilt (Grafiken, Spielzeuge, Haus und Mode) und lehrt die Grundlagen des Designs in Projekten, die von einem Ketchupbeutel bis zur Erstellung von Mustern mit Hilfe eines Computers reichen. Neben den Techniken wird der Leser auch ermutigt, eine "Ich habe es gemacht"-Haltung einzunehmen: Auf dem Cover kann die abtrennbare Klappe herausgetrennt und die Buchstaben ausgeschnitten werden, um eine personalisierte Covergestaltung zu erstellen. Es ist eine unterhaltsame Möglichkeit, einen der modernen Berufe für Eltern und Kinder, Pädagogen und Schüler vorzustellen.

      D.I.Y. Kids
    • Co Lab

      Collaborative Design Survey

      • 240 Seiten
      • 9 Lesestunden

      Young, hungry, interdisciplinary designers and artists are teaming together in small packs to tackle personal and client projects, while bucking old world views of authorship and agency-based assembly line production. Armed with cheap gear and accessible programs, they can design anything for anyone, wearing their voice proudly on their sleeves. Authors/designers/faculty ras+e—themselves a small, interdisciplinary team—explore this collaborative landscape with an overt sense of humor, original illustrations, custom typography, dozens of Q+As with a diverse range of contemporary practitioners, and buckets of bright red ink (0, 100, 100, 0). Because design theory needs an imp, this collection of accessible essays and tightly curated Q+As refuses to bore.

      Co Lab
      5,0
    • Portrait Miniatures in Enamel

      • 160 Seiten
      • 6 Lesestunden

      A study of portrait miniatures in enamel from the Gilbert Collection. It proceeds from 17th-century portrait miniatures by German, French and Swiss enamelists to late-19th-century examples by Henry Bone and other English artists. It includes discussion of their techniques and tools. schovat popis

      Portrait Miniatures in Enamel
      5,0
    • The Georgian Feast

      • 296 Seiten
      • 11 Lesestunden

      "According to Georgian legend, God took a supper break while creating the world. He became so involved with his meal that he inadvertently tripped over the high peaks of the Caucasus, spilling his food onto the land below. The land blessed by heaven's table scraps became Georgia. Nestled in the Caucasus mountain range between the Black and Caspian seas, the Republic of Georgia is as beautiful as it is bountiful. The unique geography of the land, which includes both alpine and subtropical zones, has created an enviable culinary tradition. Winner of the IACP Julia Child Award for Cookbook of the Year, The Georgian Feast introduced a generation of cooks to the rich and robust cuisine and culture of Georgia. This revised and expanded anniversary edition features new photography, recipes, and an essay from celebrated wine writer Alice Feiring."

      The Georgian Feast
      4,5
    • The Kingdom of Rye

      • 197 Seiten
      • 7 Lesestunden

      Celebrated food scholar Darra Goldstein takes readers on a vivid tour of history and culture through Russian cuisine. The Kingdom of Rye unearths the foods and flavors of the Russian land. Preeminent food studies scholar Darra Goldstein offers readers a concise, engaging, and gorgeously crafted story of Russian cuisine and culture. This story demonstrates how national identity is revealed through food--and how people know who they are by what they eat together. The Kingdom of Rye examines the Russians' ingenuity in overcoming hunger, a difficult climate, and a history of political hardship while deciphering Russia's social structures from within. This is a domestic history of Russian food that serves up a deeper history, demonstrating that the wooden spoon is mightier than the scepter.

      The Kingdom of Rye
      4,2
    • Lettering & Type

      Creating Letters & Designing Typefaces

      • 144 Seiten
      • 6 Lesestunden

      No component of graphic design has inspired as much innovation in recent years as lettering and type. Once the domain of professional typographers, these fundamentals have become essential for anyone seeking fresh communication methods. While practical information often consists of guidelines for executing specific processes or styles, the true allure of lettering and type lies in the flexibility to interpret and even break these rules. This guide offers a smart, accessible approach to creating and bending letters. It is not merely a survey; it is a powerful how-to resource filled with relevant theory, history, diagrams, and exercises. Unlike other type design books that focus on technical issues, this one emphasizes the context and creativity that make letters captivating. Authors Bruce Willen and Nolen Strals explore classic and contemporary examples, from editorial illustrations to concert posters and conceptual alphabets. Ideal for those wanting to move beyond existing typography, this book encourages the creation and exploration of original letterforms. Featuring a foreword by Ellen Lupton, it includes hundreds of images and examples from historical and contemporary designers, artists, and illustrators. Interviews with type designers and graphic artists provide real-world insights from contemporary practitioners.

      Lettering & Type
      4,1
    • Graphic Design Worlds / Words

      • 333 Seiten
      • 12 Lesestunden

      Investigates the works and history of the some of the international contemporary scene's most interesting graphic designers.

      Graphic Design Worlds / Words
      3,7
    • A highly acclaimed critical study of graphic design and typography. This critical study of graphic design and typography is a source for anyone interested in the art and history of books, letterforms, symbols, advertising, and theories of visual and verbal communication. A section on theory considers the centrality of the written and printed word to post-structuralism and deconstruction. A wide range of design practices are discussed, from the history of punctuation and the origins of international pictograms to the structure of modern typography. A section on media looks at the role of design in mass communications with essays on stock photography, visual journalism, illustration, advertising and vernacular design cultures. The book closes with history, a section organised as a time line spanning 200 years of design in America. These historical case studies show how the modern profession of graphic design emerged in response to cultural, political and economic developments in the US.

      Design writing research : writing on graphic design
      3,6
    • Skin

      • 240 Seiten
      • 9 Lesestunden

      Every object has a skin. Thick or thin, smooth or rough, porous or impermeable, the skin is the line between the hidden inside and the outside we experience. Skin: Surface, Substance, and Design presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative and stimulating book shows how enhanced and simulated skins appear everywhere in our contemporary world. Designers today manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth and complexity as well as their own behaviors and identities. Skin features the work of such notable designers and architects as Greg Lynn, Petra Blaisse, SPEEDO, Morphosis, Ross Lovegrove, Marcel Wanders, and many others. It also contains essays on artificial skin and digital surfaces, and a glossary of surface materials. It reminds us that beauty is indeed only skin-deep. This book accompanies a major exhibition at the Cooper-Hewitt National Design Museum in New York.

      Skin
      4,0
    • Creativity is more than an inborn talent; it is a hard-earned skill, and like any other skill, it improves with practice. Graphic Design Thinking: How to Define Problems, Get Ideas, and Create Form explores a variety of informal techniques ranging from quick, seat-of-the-pants approaches to more formal research methods for stimulating fresh thinking, and ultimately arriving at compelling and viable solutions. In the style with which author Ellen has come to been known hands-on, up-close approach to instructional design writing brainstorming techniques are grouped around the three basic phases of the design process: defining the problem, inventing ideas, and creating form. Creative research methods include focus groups, interviewing, brand mapping, and co-design. Each method is explained with a brief narrative text followed by a variety of visual demonstrations and case studies. Also included are discussions with leading professionals, including Art Chantry, Ivan Chermayeff, Jessica Helfand, Steven Heller, Abott Miller, Christoph Niemann, Paula Scher, and Martin Venezky, about how they get ideas and what they do when the well runs dry. The book is directed at working designers, design students, and anyone who wants to apply inventive thought patterns to everyday creative challenges.

      Graphic design thinking : beyond brainstorming
      4,0
    • Graphic Desing: The New Basics

      • 248 Seiten
      • 9 Lesestunden

      This guide aims to move students away from a cut-and-paste mentality and refocus design instruction on the fundamentals of form (starting from such basics as point and line) in a critical, rigorous way informed by contemporary media, theory and software systems.

      Graphic Desing: The New Basics
      4,0
    • Design is Storytelling

      • 159 Seiten
      • 6 Lesestunden

      Good design, like good storytelling, brings ideas to life. The latest book from award-winning writer Ellen Lupton is a playbook for creative thinking, showing designers how to use storytelling techniques to create satisfying graphics, products, services and experiences. Whether crafting a digital app or a data-rich publication, designers invite people to enter a scene and explore what's there. An intriguing logo, page layout or retail space uses line, shape and form to lead users on dynamic journeys. 'Design Is Storytelling' explores the psychology of visual perception from a narrative point of view. Presenting dozens of tools and concepts in a lively, visual manner, this book will help any designer amplify the narrative power of their work. Use this book to stir emotions, build empathy, articulate values and convey action; to construct narrative arcs and create paths through space; integrate form and language; evaluate a project's storytelling power; and to write and deliver strong narratives.

      Design is Storytelling
      4,0
    • "An essential guide for navigating the new Commons and the old laws of copyright control." -Ellen Lupton This book is an artist's guide to copyright, written for makers. Both practical and critical, it will guide you through the concepts underlying copyright and how they apply in your practice. How do you get copyright? For what work? And for how long? How does copyright move across mediums, and how can you go about integrating the work of others? Copy This Book details the concepts of authorship and original creation that underlie our legal system, equipping the reader with the conceptual keys to participate in the debate on intellectual property today. "This sharp and useful book shines a light on the rights of all artists to protect--and share--their work. Eric Schrijver has produced an essential guide for navigating the new Commons and the old laws of copyright control." --Ellen Lupton

      Onomatopee - 165: Copy This Book, An Artist's Guide to Copyright
    • A survey of American design that cuts across the disciplines of architecture, product design and graphic design. It accompanies the first in a series of triennials to be held at the Smithsonian National Design Museum, covering the period 1997-2000 and involving over 80 individuals and firms.

      Design Culture Now
    • «Графический дизайн. Базовые концепции» — книга автора и дизайнера с мировым именем Эллен Луптон. В ней, для удобства студентов и профессионалов, она собрала в единую систему все те базовые знания, без которых невозможен современный дизайн. Большое количество примеров выдающихся проектов, а также подробные комментарии Эллен Луптон помогут вам по-новому взглянуть на базовые концепции визуального языка, практикуемого дизайнерами сегодня. Современность требует глубокого понимания как теории дизайна, так и последних веяний в искусстве и в области технических достижений. Книга Эллен Луптон поможет вам достичь новых высот в графическом дизайне, создавая остроумные, вдохновляющие и гармоничные работы.

      Графический дизайн. Базовые концепции - 2-е издание, дополненное и расширенное
      4,3