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Knowledge Games

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  • 270 Seiten
  • 10 Lesestunden

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"Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world"--Jacket

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Knowledge Games, Karen Schrier

Sprache
Erscheinungsdatum
2016
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(Hardcover)
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