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Digital game-based learning

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  • 442 Seiten
  • 16 Lesestunden

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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Publikation

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Digital game-based learning, Marc Prensky, Sivasailam Thiagarajan

Sprache
Erscheinungsdatum
2007
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Sprache
Englisch
Erscheinungsdatum
2007
Einband
Paperback
Seitenzahl
442
ISBN10
1557788634
ISBN13
9781557788634
Reihe
Bewertung
3,75 von 5 Sternen
Beschreibung
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.