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Representation of Disability in Children's Video Games

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  • 110 Seiten
  • 4 Lesestunden

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Focusing on the portrayal of disability in children's video games, this book examines how interactions with characters and narratives shape perceptions of disability in youth. It explores the impact of gaming experiences on the attitudes and understanding that children carry into their teenage years and adulthood, highlighting the importance of representation in media.

Buchkauf

Representation of Disability in Children's Video Games, Krystina Madej

Sprache
Erscheinungsdatum
2024
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(Hardcover)
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