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Anbeginn der Flamme

Begeben Sie sich auf ein episches Abenteuer im feurigen Herzen eines Sonnensystems, in dem eine göttliche Entität aus der Feuer-Ebene eine Eroberung plant. Ein mächtiges Wesen sammelt eine Armee und bedroht Zivilisationen, die in der Sonne des Systems leben. Helden müssen das Geheimnis dieser wachsenden Bedrohung entschlüsseln und einen Weg finden, sich ihr zu stellen, bevor ihre Welt verschlungen wird. Dies ist ein spannendes Wettrennen gegen die Zeit, um ganze Reiche vor einer nahenden Dunkelheit und einem Streben nach Göttlichkeit zu retten.

Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)
Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6)

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  1. 1

    A magical portal to the Plane of Fire vanishes into the sun after creatures exit for the first time in history. This is followed by an overwhelming telepathic burst from within the sun, prompting a scientist to recruit heroes to investigate. Their mission leads them to the Burning Archipelago, a bubble city in the sun's atmosphere, and to Asanatown, a lashunta enclave, where they aim to meet another scientist for assistance. However, the recent psychic disturbance incites radicals among the telepathically sensitive lashuntas to act, sealing off Asanatown from the rest of the city. Trapped, the heroes must rescue their contact and restore power to the rightful authorities to escape. This adventure is designed for four 1st-level characters and kicks off the Dawn of Flame Adventure Path, a six-part campaign uncovering a plot threatening the Pact Worlds sun. It features a gazetteer of Asanatown, insights into the sun-worshiping faith that founded the Burning Archipelago, and new monsters from the sun and other planes. Each monthly volume includes interconnected science-fantasy quests, in-depth articles expanding the Starfinder setting, new rules, exciting monsters, alien races, and more!

    Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6)
  2. 2

    Hired guns Now employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation, and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: - "Soldiers of Brass," a Starfinder adventure for 3rd-level characters, by Crystal Frasier. - An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng. - A tourists' survey of the Burning Archipelago, by Kate Baker. - An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens. - Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey.

    Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)